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Neural Descent for Visual 3D Human Pose and Shape

arXiv 2008.06910 ↗First posted 16 Aug 2020cs.CVcited by 60

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Abstract (arXiv)

We present deep neural network methodology to reconstruct the 3d pose and shape of people, given an input RGB image. We rely on a recently introduced, expressivefull body statistical 3d human model, GHUM, trained end-to-end, and learn to reconstruct its pose and shape state in a self-supervised regime. Central to our methodology, is a learning to learn and optimize approach, referred to as HUmanNeural Descent (HUND), which avoids both second-order differentiation when training the model parameters,and expensive state gradient descent in order to accurately minimize a semantic differentiable rendering loss at test time. Instead, we rely on novel recurrent stages to update the pose and shape parameters such that not only losses are minimized effectively, but the process is meta-regularized in order to ensure end-progress. HUND's symmetry between training and testing makes it the first 3d human sensing architecture to natively support different operating regimes including self-supervised ones. In diverse tests, we show that HUND achieves very competitive results in datasets like H3.6M and 3DPW, aswell as good quality 3d reconstructions for complex imagery collected in-the-wild.

Key facts. Cited by 60 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Aug 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 9; 2022: 16; 2023: 16; 2024: 12; 2025: 4; 2026: 3.

60 papers.

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  1. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  2. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  3. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  4. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  5. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  6. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  7. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  8. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  9. 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 54
  10. 2021THUNDR: Transformer-based 3D HUmaN Reconstruction with Markerscited by 50
  11. 2023ReFit: Recurrent Fitting Network for 3D Human Recoverycited by 47
  12. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
38 more
  1. 2022LiDAR-aid Inertial Poser: Large-scale Human Motion Capture by Sparse Inertial and LiDAR Sensorscited by 43
  2. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  3. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 38
  4. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  5. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  6. 2022LiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Cloudscited by 32
  7. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  8. 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
  9. 2023Distribution-Aligned Diffusion for Human Mesh Recoverycited by 27
  10. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 27
  11. 2021ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal Referencescited by 26
  12. 2023HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimationcited by 23
  13. 2024LiveHPS: LiDAR-based Scene-level Human Pose and Shape Estimation in Free Environmentcited by 20
  14. 2022HybridCap: Inertia-aid Monocular Capture of Challenging Human Motionscited by 19
  15. 2023Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capturecited by 17
  16. 2021Learning to Fit Morphable Modelscited by 16
  17. 2022BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimationcited by 13
  18. 2022Transformer-Based Learned Optimizationcited by 13
  19. 2024DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humanscited by 13
  20. 2021MetaPose: Fast 3D Pose from Multiple Views without 3D Supervisioncited by 12
  21. 2023Reconstructing Signing Avatars From Video Using Linguistic Priorscited by 12
  22. 2023Delving Deep into Pixel Alignment Feature for Accurate Multi-view Human Mesh Recoverycited by 10
  23. 2022Self-supervised Human Mesh Recovery with Cross-Representation Alignmentcited by 9
  24. 2023IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiationcited by 9
  25. 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
  26. 2024STAF: 3D Human Mesh Recovery from Video with Spatio-Temporal Alignment Fusioncited by 9
  27. 2024SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimationcited by 9
  28. 2023Body Knowledge and Uncertainty Modeling for Monocular 3D Human Body Reconstructioncited by 8
  29. 2025AnchorFlow: Training-Free 3D Editing via Latent Anchor-Aligned Flowscited by 8
  30. 2023KBody: Towards general, robust, and aligned monocular whole-body estimationcited by 6
  31. 2024LiveHPS++: Robust and Coherent Motion Capture in Dynamic Free Environmentcited by 6
  32. 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 6
  33. 2021DensePose 3D: Lifting Canonical Surface Maps of Articulated Objects to the Third Dimensioncited by 5
  34. 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
  35. 2022Human Body Measurement Estimation with Adversarial Augmentationcited by 3
  36. 2024MoCap-to-Visual Domain Adaptation for Efficient Human Mesh Estimation from 2D Keypointscited by 3
  37. 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capturecited by 3
  38. 2024Personalized 3D Human Pose and Shape Refinementcited by 2

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