mlsanityData to 7 Oct 2026

HSPACE: Synthetic Parametric Humans Animated in Complex Environments

arXiv 2112.12867 ↗First posted 23 Dec 2021cs.CVcited by 29

Not on the map. Why?

Abstract (arXiv)

Advances in the state of the art for 3d human sensing are currently limited by the lack of visual datasets with 3d ground truth, including multiple people, in motion, operating in real-world environments, with complex illumination or occlusion, and potentially observed by a moving camera. Sophisticated scene understanding would require estimating human pose and shape as well as gestures, towards representations that ultimately combine useful metric and behavioral signals with free-viewpoint photo-realistic visualisation capabilities. To sustain progress, we build a large-scale photo-realistic dataset, Human-SPACE (HSPACE), of animated humans placed in complex synthetic indoor and outdoor environments. We combine a hundred diverse individuals of varying ages, gender, proportions, and ethnicity, with hundreds of motions and scenes, as well as parametric variations in body shape (for a total of 1,600 different humans), in order to generate an initial dataset of over 1 million frames. Human animations are obtained by fitting an expressive human body model, GHUM, to single scans of people, followed by novel re-targeting and positioning procedures that support the realistic animation of dressed humans, statistical variation of body proportions, and jointly consistent scene placement of multiple moving people. Assets are generated automatically, at scale, and are compatible with existing real time rendering and game engines. The dataset with evaluation server will be made available for research. Our large-scale analysis of the impact of synthetic data, in connection with real data and weak supervision, underlines the considerable potential for continuing quality improvements and limiting the sim-to-real gap, in this practical setting, in connection with increased model capacity.

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 29 of its 50 references that are in the map. First posted on arXiv 23 Dec 2021.

Builds on

29 of 50 references.

References · 29

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  2. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  3. 2017End-to-end Recovery of Human Shape and Posecited by 883
  4. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  5. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  7. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
  8. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  9. 2017Learning from Synthetic Humanscited by 358
  10. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  11. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  12. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
17 more
  1. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  2. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  3. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  4. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  5. 2020BlazePose: On-device Real-time Body Pose trackingcited by 112
  6. 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
  7. 2021On Self-Contact and Human Posecited by 88
  8. 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
  9. 2018Unsupervised Geometry-Aware Representation for 3D Human Pose Estimationcited by 73
  10. 2020Neural Descent for Visual 3D Human Pose and Shapecited by 60
  11. 20193DPeople: Modeling the Geometry of Dressed Humanscited by 58
  12. 2021THUNDR: Transformer-based 3D HUmaN Reconstruction with Markerscited by 50
  13. 2021Body Meshes as Pointscited by 45
  14. 2020Learning Complex 3D Human Self-Contactcited by 40
  15. 2017Deep Multitask Architecture for Integrated 2D and 3D Human Sensingcited by 21
  16. 2020SimPose: Effectively Learning DensePose and Surface Normals of People from Simulated Datacited by 17
  17. 2021UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D Modelcited by 9

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 7; 2023: 8; 2024: 8; 2025: 3; 2026: 3.

29 papers.

Sort:

By area:

  1. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  2. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  3. 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
  4. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
  5. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  6. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  7. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  8. 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
  9. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  10. 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
  11. 2024WHAC: World-grounded Humans and Camerascited by 29
  12. 2022DART: Articulated Hand Model with Diverse Accessories and Rich Texturescited by 25
17 more
  1. 20223D Segmentation of Humans in Point Clouds with Synthetic Datacited by 24
  2. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
  3. 2022Structured 3D Features for Reconstructing Controllable Avatarscited by 19
  4. 2024Instant 3D Human Avatar Generation using Image Diffusion Modelscited by 14
  5. 2022BlazePose GHUM Holistic: Real-time 3D Human Landmarks and Pose Estimationcited by 13
  6. 2025Multi-identity Human Image Animation with Structural Video Diffusioncited by 13
  7. 2026Video Generation Models are General-Purpose Vision Learnerscited by 12
  8. 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
  9. 2024Reconstructing Close Human Interactions from Multiple Viewscited by 7
  10. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  11. 2026THFM: A Unified Video Foundation Model for 4D Human Perception and Beyondcited by 4
  12. 2024On the Equivalency, Substitutability, and Flexibility of Synthetic Datacited by 3
  13. 2025Gen4D: Synthesizing Humans and Scenes in the Wildcited by 3
  14. 2024Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimatorscited by 1
  15. 2023A Benchmark Generative Probabilistic Model for Weak Supervised Learningcited by 0
  16. 2023SPHEAR: Spherical Head Registration for Complete Statistical 3D Modelingcited by 0
  17. 2026BarbieGait: An Identity-Consistent Synthetic Human Dataset with Versatile Cloth-Changing for Gait Recognitioncited by 0