SceneGen: Generative Contextual Scene Augmentation using Scene Graph Priors
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Abstract (arXiv)
Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and functional and plausible relationships to other objects are maintained in the target environment. Yet, due to the complexity and diversity of user environments, automatically calculating ideal positions of virtual content that is adaptive to the context of the scene is considered a challenging task. Motivated by this problem, in this paper we introduce SceneGen, a generative contextual augmentation framework that predicts virtual object positions and orientations within existing scenes. SceneGen takes a semantically segmented scene as input, and outputs positional and orientational probability maps for placing virtual content. We formulate a novel spatial Scene Graph representation, which encapsulates explicit topological properties between objects, object groups, and the room. We believe providing explicit and intuitive features plays an important role in informative content creation and user interaction of spatial computing settings, a quality that is not captured in implicit models. We use kernel density estimation (KDE) to build a multivariate conditional knowledge model trained using prior spatial Scene Graphs extracted from real-world 3D scanned data. To further capture orientational properties, we develop a fast pose annotation tool to extend current real-world datasets with orientational labels. Finally, to demonstrate our system in action, we develop an Augmented Reality application, in which objects can be contextually augmented in real-time.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Sep 2020.
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Citing papers per year: 2021: 2; 2022: 5; 2023: 2; 2024: 0; 2025: 2.
11 papers.
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2025SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesiscited by 26
- 2022Learning 3D Scene Priors with 2D Supervisioncited by 24
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
- 2023CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embeddingcited by 16
- 2023Rearrange Indoor Scenes for Human-Robot Co-Activitycited by 5
- 2022Mutual Scene Synthesis for Mixed Reality Telepresencecited by 3
- 2021Contextual Scene Augmentation and Synthesis via GSACNetcited by 2
- 2022Structured Graph Variational Autoencoders for Indoor Furniture layout Generationcited by 1
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation21 Mar 2025
- 2025SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis18 Mar 2025
- 2023Rearrange Indoor Scenes for Human-Robot Co-Activity10 Mar 2023
- 2023CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embedding7 Mar 2023
- 2022MIME: Human-Aware 3D Scene Generation8 Dec 2022
- 2022Learning 3D Scene Priors with 2D Supervision25 Nov 2022
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generation14 Jun 2022
- 2022Structured Graph Variational Autoencoders for Indoor Furniture layout Generation11 Apr 2022
- 2022Mutual Scene Synthesis for Mixed Reality Telepresence1 Apr 2022
- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesis7 Oct 2021
- 2021Contextual Scene Augmentation and Synthesis via GSACNet29 Mar 2021