Pose2Room: Understanding 3D Scenes from Human Activities
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Abstract (arXiv)
With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input~citevon2017sparse. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and interactions tend to give strong information about the objects in a scene -- for instance a person sitting indicates the likely presence of a chair or sofa. To this end, we propose P2R-Net to learn a probabilistic 3D model of the objects in a scene characterized by their class categories and oriented 3D bounding boxes, based on an input observed human trajectory in the environment. P2R-Net models the probability distribution of object class as well as a deep Gaussian mixture model for object boxes, enabling sampling of multiple, diverse, likely modes of object configurations from an observed human trajectory. In our experiments we show that P2R-Net can effectively learn multi-modal distributions of likely objects for human motions, and produce a variety of plausible object structures of the environment, even without any visual information. The results demonstrate that P2R-Net consistently outperforms the baselines on the PROX dataset and the VirtualHome platform.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 35 of its 81 references that are in the map. First posted on arXiv 1 Dec 2021.
Builds on
35 of 81 references.
References · 35
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2020Center-based 3D Object Detection and Trackingcited by 1,143
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
- 2019Deep Hough Voting for 3D Object Detection in Point Cloudscited by 648
- 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
- 2018VirtualHome: Simulating Household Activities via Programscited by 411
- 2021Vector Neurons: A General Framework for SO(3)-Equivariant Networkscited by 304
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020Long-term Human Motion Prediction with Scene Contextcited by 191
- 2020Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Imagecited by 170
23 more
- 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
- 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
- 2017Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUscited by 108
- 20213D AffordanceNet: A Benchmark for Visual Object Affordance Understandingcited by 100
- 2021Holistic 3D Scene Understanding from a Single Image with Implicit Representationcited by 94
- 2019Context-aware Human Motion Predictioncited by 83
- 2021Panoptic 3D Scene Reconstruction From a Single RGB Imagecited by 70
- 2018Holistic 3D Scene Parsing and Reconstruction from a Single RGB Imagecited by 69
- 2020Mask2CAD: 3D Shape Prediction by Learning to Segment and Retrievecited by 65
- 2020Multimodal Shape Completion via Conditional Generative Adversarial Networkscited by 61
- 2020FroDO: From Detections to 3D Objectscited by 51
- 2018Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Timecited by 47
- 2020CoReNet: Coherent 3D scene reconstruction from a single RGB imagecited by 45
- 2019Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Controlcited by 39
- 2021Patch2CAD: Patchwise Embedding Learning for In-the-Wild Shape Retrieval from a Single Imagecited by 39
- 2020RfD-Net: Point Scene Understanding by Semantic Instance Reconstructioncited by 36
- 2020From Points to Multi-Object 3D Reconstructioncited by 29
- 2020Associative3D: Volumetric Reconstruction from Sparse Viewscited by 18
- 2021Walk2Map: Extracting Floor Plans from Indoor Walk Trajectoriescited by 4
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Citing papers per year: 2022: 3; 2023: 7; 2024: 3; 2025: 5; 2026: 4.
22 papers.
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- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
- 2022Learning 3D Scene Priors with 2D Supervisioncited by 24
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 2023Scene Synthesis from Human Motioncited by 20
- 2025OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimizationcited by 14
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2023Language-driven Scene Synthesis using Multi-conditional Diffusion Modelcited by 10
- 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Modelscited by 5
10 more
- 2023Cloth2Body: Generating 3D Human Body Mesh from 2D Clothingcited by 3
- 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Fieldcited by 3
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videoscited by 3
- 2023Non-contact Multimodal Indoor Human Monitoring Systems: A Surveycited by 2
- 2025AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Criticscited by 1
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
- 2026Scene and Human in One World: Reconstruction in a Feedforward Passcited by 1
- 2025uLayout: Unified Room Layout Estimation for Perspective and Panoramic Imagescited by 0
- 2026CSA-Graphs: A Privacy-Preserving Structural Dataset for Child Sexual Abuse Researchcited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026CSA-Graphs: A Privacy-Preserving Structural Dataset for Child Sexual Abuse Research8 Apr 2026
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image13 Oct 2025
- 2025OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization9 Jun 2025
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos3 Jun 2025
- 2025uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images27 Mar 2025
- 2025AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics5 Feb 2025
- 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field23 Dec 2024
- 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models26 Jun 2024
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions18 Jan 2024
10 more
- 2023Non-contact Multimodal Indoor Human Monitoring Systems: A Survey11 Dec 2023
- 2023Revisit Human-Scene Interaction via Space Occupancy5 Dec 2023
- 2023Language-driven Scene Synthesis using Multi-conditional Diffusion Model24 Oct 2023
- 2023Cloth2Body: Generating 3D Human Body Mesh from 2D Clothing28 Sep 2023
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips11 Sep 2023
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?1 Jun 2023
- 2023Scene Synthesis from Human Motion4 Jan 2023
- 2022MIME: Human-Aware 3D Scene Generation8 Dec 2022
- 2022Learning 3D Scene Priors with 2D Supervision25 Nov 2022
- 2022COUCH: Towards Controllable Human-Chair Interactions1 May 2022
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 73
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 54
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
- 2022Learning 3D Scene Priors with 2D Supervisioncited by 24
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 2023Scene Synthesis from Human Motioncited by 20
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Imagecited by 13
- 2023Cloth2Body: Generating 3D Human Body Mesh from 2D Clothingcited by 3
- 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Fieldcited by 3
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videoscited by 3
12 most cited of 19 All 19 (JSON)
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Scene and Human in One World: Reconstruction in a Feedforward Pass26 Jun 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026CSA-Graphs: A Privacy-Preserving Structural Dataset for Child Sexual Abuse Research8 Apr 2026
- 2025PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image13 Oct 2025
- 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos3 Jun 2025
- 2025uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images27 Mar 2025
- 2025AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics5 Feb 2025
- 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field23 Dec 2024
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions18 Jan 2024
- 2023Non-contact Multimodal Indoor Human Monitoring Systems: A Survey11 Dec 2023
- 2023Revisit Human-Scene Interaction via Space Occupancy5 Dec 2023
12 newest of 19 All 19 (JSON)