HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigation
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Abstract (arXiv)
Visual navigation, a foundational aspect of Embodied AI (E-AI), has been significantly studied in the past few years. While many 3D simulators have been introduced to support visual navigation tasks, scarcely works have been directed towards combining human dynamics, creating the gap between simulation and real-world applications. Furthermore, current 3D simulators incorporating human dynamics have several limitations, particularly in terms of computational efficiency, which is a promise of E-AI simulators. To overcome these shortcomings, we introduce HabiCrowd, the first standard benchmark for crowd-aware visual navigation that integrates a crowd dynamics model with diverse human settings into photorealistic environments. Empirical evaluations demonstrate that our proposed human dynamics model achieves state-of-the-art performance in collision avoidance, while exhibiting superior computational efficiency compared to its counterparts. We leverage HabiCrowd to conduct several comprehensive studies on crowd-aware visual navigation tasks and human-robot interactions. The source code and data can be found at https://habicrowd.github.io/.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 42 of its 78 references that are in the map. First posted on arXiv 20 Jun 2023.
Builds on
42 of 78 references.
References · 42
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30 more
- 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
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- 2017Socially Aware Motion Planning with Deep Reinforcement Learningcited by 136
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Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 3; 2026: 2.
9 papers.
- 2023Grasp-Anything: Large-scale Grasp Dataset from Foundation Modelscited by 33
- 2024From Cognition to Precognition: A Future-Aware Framework for Social Navigationcited by 10
- 2025HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactionscited by 7
- 2023Learning to Terminate in Object Navigationcited by 1
- 2024CoNav: A Benchmark for Human-Centered Collaborative Navigationcited by 1
- 2025FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AIcited by 1
- 2025Learning to Navigate Socially Through Proactive Risk Perceptioncited by 0
- 2026RVN-Bench: A Benchmark for Reactive Visual Navigationcited by 0
- 2026DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 2026DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction2 Aug 2026
- 2026RVN-Bench: A Benchmark for Reactive Visual Navigation4 Mar 2026
- 2025FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI17 Nov 2025
- 2025Learning to Navigate Socially Through Proactive Risk Perception9 Oct 2025
- 2025HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions18 Mar 2025
- 2024From Cognition to Precognition: A Future-Aware Framework for Social Navigation20 Sep 2024
- 2024CoNav: A Benchmark for Human-Centered Collaborative Navigation4 Jun 2024
- 2023Learning to Terminate in Object Navigation28 Sep 2023
- 2023Grasp-Anything: Large-scale Grasp Dataset from Foundation Models18 Sep 2023