mlsanityData to 14 Oct 2026

HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigation

arXiv 2306.11377 ↗First posted 20 Jun 2023cs.CVcited by 9

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Abstract (arXiv)

Visual navigation, a foundational aspect of Embodied AI (E-AI), has been significantly studied in the past few years. While many 3D simulators have been introduced to support visual navigation tasks, scarcely works have been directed towards combining human dynamics, creating the gap between simulation and real-world applications. Furthermore, current 3D simulators incorporating human dynamics have several limitations, particularly in terms of computational efficiency, which is a promise of E-AI simulators. To overcome these shortcomings, we introduce HabiCrowd, the first standard benchmark for crowd-aware visual navigation that integrates a crowd dynamics model with diverse human settings into photorealistic environments. Empirical evaluations demonstrate that our proposed human dynamics model achieves state-of-the-art performance in collision avoidance, while exhibiting superior computational efficiency compared to its counterparts. We leverage HabiCrowd to conduct several comprehensive studies on crowd-aware visual navigation tasks and human-robot interactions. The source code and data can be found at https://habicrowd.github.io/.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 42 of its 78 references that are in the map. First posted on arXiv 20 Jun 2023.

Builds on

42 of 78 references.

References · 42

  1. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
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  4. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
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30 more
  1. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  2. 2018Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learningcited by 175
  3. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
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  5. 2017Socially Aware Motion Planning with Deep Reinforcement Learningcited by 136
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  10. 2019Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learningcited by 100
  11. 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNavcited by 93
  12. 2018Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Interventioncited by 77
  13. 2023OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNavcited by 70
  14. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  15. 2019Deep Visual MPC-Policy Learning for Navigationcited by 56
  16. 2021Deep Federated Learning for Autonomous Drivingcited by 54
  17. 2019Combining Optimal Control and Learning for Visual Navigation in Novel Environmentscited by 52
  18. 2022Retrospectives on the Embodied AI Workshopcited by 46
  19. 2023Human Pose as Compositional Tokenscited by 45
  20. 2020Decentralized Structural-RNN for Robot Crowd Navigation with Deep Reinforcement Learningcited by 40
  21. 2018Deep Drone Racing: Learning Agile Flight in Dynamic Environmentscited by 34
  22. 2021A Survey on Human-aware Robot Navigationcited by 24
  23. 2020Autonomous Navigation in Complex Environments with Deep Multimodal Fusion Networkcited by 16
  24. 2020Visual Navigation Among Humans with Optimal Control as a Supervisorcited by 12
  25. 2020On Embodied Visual Navigation in Real Environments Through Habitatcited by 9
  26. 2022NavDreams: Towards Camera-Only RL Navigation Among Humanscited by 8
  27. 2019Using RGB Image as Visual Input for Mapless Robot Navigationcited by 5
  28. 2021Benchmarking Augmentation Methods for Learning Robust Navigation Agents: the Winning Entry of the 2021 iGibson Challengecited by 5
  29. 2021ROS-X-Habitat: Bridging the ROS Ecosystem with Embodied AIcited by 2
  30. 2022Two-Step Online Trajectory Planning of a Quadcopter in Indoor Environments with Obstaclescited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 2; 2025: 3; 2026: 2.

9 papers.