mlsanityData to 7 Oct 2026

GRAINS: Generative Recursive Autoencoders for INdoor Scenes

arXiv 1807.09193 ↗First posted 24 Jul 2018cs.GRcited by 38

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Abstract (arXiv)

We present a generative neural network which enables us to generate plausible 3D indoor scenes in large quantities and varieties, easily and highly efficiently. Our key observation is that indoor scene structures are inherently hierarchical. Hence, our network is not convolutional; it is a recursive neural network or RvNN. Using a dataset of annotated scene hierarchies, we train a variational recursive autoencoder, or RvNN-VAE, which performs scene object grouping during its encoding phase and scene generation during decoding. Specifically, a set of encoders are recursively applied to group 3D objects based on support, surround, and co-occurrence relations in a scene, encoding information about object spatial properties, semantics, and their relative positioning with respect to other objects in the hierarchy. By training a variational autoencoder (VAE), the resulting fixed-length codes roughly follow a Gaussian distribution. A novel 3D scene can be generated hierarchically by the decoder from a randomly sampled code from the learned distribution. We coin our method GRAINS, for Generative Recursive Autoencoders for INdoor Scenes. We demonstrate the capability of GRAINS to generate plausible and diverse 3D indoor scenes and compare with existing methods for 3D scene synthesis. We show applications of GRAINS including 3D scene modeling from 2D layouts, scene editing, and semantic scene segmentation via PointNet whose performance is boosted by the large quantity and variety of 3D scenes generated by our method.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Jul 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 12; 2022: 7; 2023: 5; 2024: 3; 2025: 7; 2026: 4.

38 papers.

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  1. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 195
  2. 2021Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphscited by 83
  3. 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 75
  4. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  5. 2021Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysiscited by 47
  6. 2022RGBD2: Generative Scene Synthesis via Incremental View Inpainting using RGBD Diffusion Modelscited by 45
  7. 2024Mixed Diffusion for 3D Indoor Scene Synthesiscited by 30
  8. 2022SPAGHETTI: Editing Implicit Shapes Through Part Aware Generationcited by 28
  9. 2021Indoor Scene Generation from a Collection of Semantic-Segmented Depth Imagescited by 27
  10. 2025SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesiscited by 26
  11. 2022Learning 3D Scene Priors with 2D Supervisioncited by 24
  12. 2024SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generationcited by 24
26 more
  1. 20253D Scene Generation: A Surveycited by 24
  2. 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
  3. 2022LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Datacited by 20
  4. 2023SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstructioncited by 20
  5. 2023Patch-based 3D Natural Scene Generation from a Single Examplecited by 15
  6. 2025CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Designcited by 14
  7. 2024FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenescited by 10
  8. 2022Spatial Commonsense Graph for Object Localisation in Partial Scenescited by 9
  9. 2023Diverse Multimedia Layout Generation with Multi Choice Learningcited by 8
  10. 2021SemIE: Semantically-aware Image Extrapolationcited by 7
  11. 2025SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesiscited by 6
  12. 2021Walk2Map: Extracting Floor Plans from Indoor Walk Trajectoriescited by 4
  13. 2023AutoEncoding Tree for City Generation and Applicationscited by 3
  14. 2021In-game Residential Home Planning via Visual Context-aware Global Relation Learningcited by 2
  15. 2021Contextual Scene Augmentation and Synthesis via GSACNetcited by 2
  16. 2021ReGroup: Recursive Neural Networks for Hierarchical Grouping of Vector Graphic Primitivescited by 2
  17. 2025Learning to Place Objects with Programs and Iterative Self Trainingcited by 2
  18. 2021Deep Reinforcement Learning for Producing Furniture Layout in Indoor Scenescited by 1
  19. 2021MINERVAS: Massive INterior EnviRonments VirtuAl Synthesiscited by 1
  20. 2022Structured Graph Variational Autoencoders for Indoor Furniture layout Generationcited by 1
  21. 2026Raster2Seq: Polygon Sequence Generation for Floorplan Reconstructioncited by 1
  22. 2026BoxSplitGen: A Generative Model for 3D Part Bounding Boxes in Varying Granularitycited by 1
  23. 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modelingcited by 1
  24. 2021Learning Aesthetic Layouts via Visual Guidancecited by 0
  25. 2025Recursive Variational Autoencoders for 3D Blood Vessel Generative Modelingcited by 0
  26. 2026DOGS: Design-Space Sampling for Prompt-Driven Logo Generationcited by 0