mlsanityData to 14 Oct 2026

S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field

arXiv 2412.17561 ↗First posted 23 Dec 2024cs.CVcited by 3

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Abstract (arXiv)

Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple yet explicit scene representations using generative models. However, due to the oversimplified explicit representations that overlook detailed information and the lack of guidance from multimodal relationships within the scene, most learning-based methods struggle to generate indoor scenes with realistic object arrangements and styles. In this paper, we introduce a new method, Scene Implicit Neural Field (S-INF), for indoor scene synthesis, aiming to learn meaningful representations of multimodal relationships, to enhance the realism of indoor scene synthesis. S-INF assumes that the scene layout is often related to the object-detailed information. It disentangles the multimodal relationships into scene layout relationships and detailed object relationships, fusing them later through implicit neural fields (INFs). By learning specialized scene layout relationships and projecting them into S-INF, we achieve a realistic generation of scene layout. Additionally, S-INF captures dense and detailed object relationships through differentiable rendering, ensuring stylistic consistency across objects. Through extensive experiments on the benchmark 3D-FRONT dataset, we demonstrate that our method consistently achieves state-of-the-art performance under different types of ISS.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 25 of its 45 references that are in the map. First posted on arXiv 23 Dec 2024.

Builds on

25 of 45 references.

References · 25

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13 more
  1. 2022Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representationscited by 71
  2. 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 67
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  5. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  6. 2023SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometrycited by 39
  7. 2021Scene Synthesis via Uncertainty-Driven Attribute Synchronizationcited by 29
  8. 2021Indoor Scene Generation from a Collection of Semantic-Segmented Depth Imagescited by 27
  9. 2022Learning 3D Scene Priors with 2D Supervisioncited by 24
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  12. 2023RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generationcited by 12
  13. 2024External Knowledge Enhanced 3D Scene Generation from Sketchcited by 9

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Citing papers per year: 2025: 1; 2026: 2.

3 papers.