RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation
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Abstract (arXiv)
Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout. However, most existing approaches primarily focus on generating plausible furniture layouts without incorporating specific details related to individual furniture pieces. To address this limitation, we propose a two-stage model integrating shape priors into the indoor scene generation by encoding furniture as anchor latent representations. In the first stage, we employ discrete vector quantization to encode furniture pieces as anchor-latents. Based on the anchor-latents representation, the shape and location information of the furniture was characterized by a concatenation of location, size, orientation, class, and our anchor latent. In the second stage, we leverage a transformer model to predict indoor scenes autoregressively. Thanks to incorporating the proposed anchor-latents representations, our generative model produces shape-compatible and style-consistent furniture arrangements and synthesis furniture in diverse shapes. Furthermore, our method facilitates various human interaction applications, such as style-consistent scene completion, object mismatch correction, and controllable object-level editing. Experimental results on the 3D-Front dataset demonstrate that our approach can generate more consistent and compatible indoor scenes compared to existing methods, even without shape retrieval. Additionally, extensive ablation studies confirm the effectiveness of our design choices in the indoor scene generation model.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 45 of its 65 references that are in the map. First posted on arXiv 16 Oct 2023.
Builds on
45 of 65 references.
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33 more
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Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 5; 2026: 3.
12 papers.
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
- 2024CityCraft: A Real Crafter for 3D City Generationcited by 25
- 2025PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformercited by 12
- 2025Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimizationcited by 6
- 20243D StreetUnveiler with Semantic-aware 2DGS -- a simple baselinecited by 4
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generationcited by 4
- 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Fieldcited by 3
- 2025Computer-Aided Layout Generation for Building Design: A Reviewcited by 3
- 2026SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesiscited by 2
- 2025Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Modelscited by 1
- 2026RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roamingcited by 1
- 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modelingcited by 1
- 2026CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling30 Apr 2026
- 2026RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming27 Jan 2026
- 2026SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis12 Jan 2026
- 2025HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation25 Aug 2025
- 2025Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization20 Jul 2025
- 2025Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models21 Jun 2025
- 2025PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer7 May 2025
- 2025Computer-Aided Layout Generation for Building Design: A Review13 Apr 2025
- 2024S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field23 Dec 2024
- 2024CityCraft: A Real Crafter for 3D City Generation7 Jun 2024
- 20243D StreetUnveiler with Semantic-aware 2DGS -- a simple baseline28 May 2024
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environments14 Dec 2023