CRAFT: Designing Creative and Functional 3D Objects
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Abstract (arXiv)
For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current AI-based designing tools. In this work, we present a method to synthesize body-aware 3D objects from a base mesh given an input body geometry and either text or image as guidance. The generated objects can be simulated on virtual characters, or fabricated for real-world use. We propose to use a mesh deformation procedure that optimizes for both semantic alignment as well as contact and penetration losses. Using our method, users can generate both virtual or real-world objects from text, image, or sketch, without the need for manual artist intervention. We present both qualitative and quantitative results on various object categories, demonstrating the effectiveness of our approach.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 43 of its 62 references that are in the map. First posted on arXiv 5 Dec 2024.
Builds on
43 of 62 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2026: 2.
2 papers.
- 2026Deep Sketch-Based 3D Modeling: A Surveycited by 3
- 2026MeshOn: Intersection-Free Mesh-to-Mesh Compositioncited by 0
- 2026MeshOn: Intersection-Free Mesh-to-Mesh Composition9 Apr 2026
- 2026Deep Sketch-Based 3D Modeling: A Survey22 Jan 2026