mlsanityData to 14 Oct 2026

Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learning

arXiv 2312.03703 ↗First posted 6 Dec 2023cs.CVcited by 27

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Abstract (arXiv)

In-context learning provides a new perspective for multi-task modeling for vision and NLP. Under this setting, the model can perceive tasks from prompts and accomplish them without any extra task-specific head predictions or model fine-tuning. However, Skeleton sequence modeling via in-context learning remains unexplored. Directly applying existing in-context models from other areas onto skeleton sequences fails due to the inter-frame and cross-task pose similarity that makes it outstandingly hard to perceive the task correctly from a subtle context. To address this challenge, we propose Skeleton-in-Context (SiC), an effective framework for in-context skeleton sequence modeling. Our SiC is able to handle multiple skeleton-based tasks simultaneously after a single training process and accomplish each task from context according to the given prompt. It can further generalize to new, unseen tasks according to customized prompts. To facilitate context perception, we additionally propose a task-unified prompt, which adaptively learns tasks of different natures, such as partial joint-level generation, sequence-level prediction, or 2D-to-3D motion prediction. We conduct extensive experiments to evaluate the effectiveness of our SiC on multiple tasks, including motion prediction, pose estimation, joint completion, and future pose estimation. We also evaluate its generalization capability on unseen tasks such as motion-in-between. These experiments show that our model achieves state-of-the-art multi-task performance and even outperforms single-task methods on certain tasks.

Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 7 of its 10 references that are in the map. First posted on arXiv 6 Dec 2023.

Builds on

7 of 10 references.

References · 7

  1. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  2. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  3. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 165
  4. 2022Back to MLP: A Simple Baseline for Human Motion Predictioncited by 100
  5. 2023EqMotion: Equivariant Multi-agent Motion Prediction with Invariant Interaction Reasoningcited by 97
  6. 2023Towards Large-scale 3D Representation Learning with Multi-dataset Point Prompt Trainingcited by 86
  7. 2023GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Videocited by 47

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 8; 2025: 12; 2026: 7.

27 papers.

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  1. 2024OMG-LLaVA: Bridging Image-level, Object-level, Pixel-level Reasoning and Understandingcited by 127
  2. 2024OMG-Seg: Is One Model Good Enough For All Segmentation?cited by 75
  3. 2024Point Cloud Mamba: Point Cloud Learning via State Space Modelcited by 66
  4. 2025CSBrain: A Cross-scale Spatiotemporal Brain Foundation Model for EEG Decodingcited by 53
  5. 2025X-SAM: From Segment Anything to Any Segmentationcited by 30
  6. 2024USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelationcited by 16
  7. 2024MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusioncited by 15
  8. 2025DC-SAM: In-Context Segment Anything in Images and Videos via Dual Consistencycited by 15
  9. 2024Explore In-Context Segmentation via Latent Diffusion Modelscited by 12
  10. 2024VG4D: Vision-Language Model Goes 4D Video Recognitioncited by 11
  11. 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
  12. 2025FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidancecited by 9
15 more
  1. 2025Stable Diffusion Models are Secretly Good at Visual In-Context Learningcited by 8
  2. 2025Why We Feel: Breaking Boundaries in Emotional Reasoning with Multimodal Large Language Modelscited by 4
  3. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  4. 2025ConText: Driving In-context Learning for Text Removal and Segmentationcited by 3
  5. 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
  6. 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMscited by 3
  7. 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learningcited by 3
  8. 2025Towards Predicting Any Human Trajectory In Contextcited by 2
  9. 2026VIOLA: Towards Video In-Context Learning with Minimal Annotationscited by 2
  10. 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
  11. 2026Superman: Unifying Skeleton and Vision for Human Motion Perception and Generationcited by 1
  12. 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimationcited by 0
  13. 2026Deformation-based In-Context Learning for Point Cloud Understandingcited by 0
  14. 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
  15. 2026Adaptive Interaction Network for Human Motion Prediction During Human-Robot Collaborationcited by 0