USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation
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Abstract (arXiv)
Contrastive learning has achieved great success in skeleton-based representation learning recently. However, the prevailing methods are predominantly negative-based, necessitating additional momentum encoder and memory bank to get negative samples, which increases the difficulty of model training. Furthermore, these methods primarily concentrate on learning a global representation for recognition and retrieval tasks, while overlooking the rich and detailed local representations that are crucial for dense prediction tasks. To alleviate these issues, we introduce a Unified Skeleton-based Dense Representation Learning framework based on feature decorrelation, called USDRL, which employs feature decorrelation across temporal, spatial, and instance domains in a multi-grained manner to reduce redundancy among dimensions of the representations to maximize information extraction from features. Additionally, we design a Dense Spatio-Temporal Encoder (DSTE) to capture fine-grained action representations effectively, thereby enhancing the performance of dense prediction tasks. Comprehensive experiments, conducted on the benchmarks NTU-60, NTU-120, PKU-MMD I, and PKU-MMD II, across diverse downstream tasks including action recognition, action retrieval, and action detection, conclusively demonstrate that our approach significantly outperforms the current state-of-the-art (SOTA) approaches. Our code and models are available at https://github.com/wengwanjiang/USDRL.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 30 of its 37 references that are in the map. First posted on arXiv 12 Dec 2024.
Builds on
30 of 37 references.
References · 30
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
- 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
- 2021Barlow Twins: Self-Supervised Learning via Redundancy Reductioncited by 1,818
- 2021SimMIM: A Simple Framework for Masked Image Modelingcited by 1,147
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2020Whitening for Self-Supervised Representation Learningcited by 278
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
18 more
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
- 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
- 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 26
- 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
- 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
- 2023Boosting Few-shot Action Recognition with Graph-guided Hybrid Matchingcited by 24
- 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
- 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16
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Citing papers per year: 2024: 1; 2025: 6; 2026: 8.
15 papers.
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- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
- 2024Dual Conditioned Motion Diffusion for Pose-Based Video Anomaly Detectioncited by 1
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generationcited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detectioncited by 0
- 2026GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognitioncited by 0
3 more
- 2026Zero-Shot Skeleton-Based Action Anticipationcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Zero-Shot Skeleton-Based Action Anticipation14 Aug 2026
- 2026GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition3 Aug 2026
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detection21 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation28 Mar 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
3 more
- 2025Heterogeneous Skeleton-Based Action Representation Learningcited by 12
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modelingcited by 3
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentationcited by 2
- 2024Dual Conditioned Motion Diffusion for Pose-Based Video Anomaly Detectioncited by 1
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Compositioncited by 1
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generationcited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detectioncited by 0
- 2026GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognitioncited by 0
12 most cited of 15 All 15 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Zero-Shot Skeleton-Based Action Anticipation14 Aug 2026
- 2026GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition3 Aug 2026
- 2026Improving Viewpoint-Invariance and Temporal Consistency for Action Detection21 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation28 Mar 2026
- 2025Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition24 Dec 2025
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025DuoCLR: Dual-Surrogate Contrastive Learning for Skeleton-based Human Action Segmentation5 Sep 2025
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling3 Sep 2025
12 newest of 15 All 15 (JSON)