mlsanityData to 7 Oct 2026

USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation

arXiv 2412.09220 ↗First posted 12 Dec 2024cs.CVcited by 15

Not on the map. Why?

Abstract (arXiv)

Contrastive learning has achieved great success in skeleton-based representation learning recently. However, the prevailing methods are predominantly negative-based, necessitating additional momentum encoder and memory bank to get negative samples, which increases the difficulty of model training. Furthermore, these methods primarily concentrate on learning a global representation for recognition and retrieval tasks, while overlooking the rich and detailed local representations that are crucial for dense prediction tasks. To alleviate these issues, we introduce a Unified Skeleton-based Dense Representation Learning framework based on feature decorrelation, called USDRL, which employs feature decorrelation across temporal, spatial, and instance domains in a multi-grained manner to reduce redundancy among dimensions of the representations to maximize information extraction from features. Additionally, we design a Dense Spatio-Temporal Encoder (DSTE) to capture fine-grained action representations effectively, thereby enhancing the performance of dense prediction tasks. Comprehensive experiments, conducted on the benchmarks NTU-60, NTU-120, PKU-MMD I, and PKU-MMD II, across diverse downstream tasks including action recognition, action retrieval, and action detection, conclusively demonstrate that our approach significantly outperforms the current state-of-the-art (SOTA) approaches. Our code and models are available at https://github.com/wengwanjiang/USDRL.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 30 of its 37 references that are in the map. First posted on arXiv 12 Dec 2024.

Builds on

30 of 37 references.

References · 30

  1. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  2. 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,712
  3. 2021Barlow Twins: Self-Supervised Learning via Redundancy Reductioncited by 1,818
  4. 2021SimMIM: A Simple Framework for Masked Image Modelingcited by 1,147
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  6. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  7. 2020Whitening for Self-Supervised Representation Learningcited by 278
  8. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  9. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  10. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  11. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  12. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
18 more
  1. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  2. 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
  3. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  4. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  5. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  6. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  7. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  8. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  9. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  10. 2022Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learningcited by 30
  11. 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 26
  12. 2023Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequencescited by 25
  13. 2023HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actionscited by 25
  14. 2023Boosting Few-shot Action Recognition with Graph-guided Hybrid Matchingcited by 24
  15. 2022ViA: View-invariant Skeleton Action Representation Learning via Motion Retargetingcited by 22
  16. 2023Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understandingcited by 20
  17. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  18. 2023Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorizationcited by 16

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 6; 2026: 8.

15 papers.

Sort: