Heterogeneous Skeleton-Based Action Representation Learning
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Abstract (arXiv)
Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The previous works, however, overlook the heterogeneity of human skeletons and solely construct models tailored for homogeneous skeletons. This work addresses the challenge of heterogeneous skeleton-based action representation learning, specifically focusing on processing skeleton data that varies in joint dimensions and topological structures. The proposed framework comprises two primary components: heterogeneous skeleton processing and unified representation learning. The former first converts two-dimensional skeleton data into three-dimensional skeleton via an auxiliary network, and then constructs a prompted unified skeleton using skeleton-specific prompts. We also design an additional modality named semantic motion encoding to harness the semantic information within skeletons. The latter module learns a unified action representation using a shared backbone network that processes different heterogeneous skeletons. Extensive experiments on the NTU-60, NTU-120, and PKU-MMD II datasets demonstrate the effectiveness of our method in various tasks of action understanding. Our approach can be applied to action recognition in robots with different humanoid structures.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 44 of its 52 references that are in the map. First posted on arXiv 4 Jun 2025.
Builds on
44 of 52 references.
References · 44
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32 more
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Citing papers per year: 2025: 4; 2026: 8.
12 papers.
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMscited by 2
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2025Efficient Diffusion-Based 3D Human Pose Estimation with Hierarchical Temporal Pruningcited by 0
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generationcited by 0
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabulariescited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognitioncited by 0
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
- 2026Zero-Shot Skeleton-Based Action Anticipationcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Zero-Shot Skeleton-Based Action Anticipation14 Aug 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition3 Aug 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation28 Mar 2026
- 2026Universal Skeleton Understanding via Differentiable Rendering and MLLMs18 Mar 2026
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025Efficient Diffusion-Based 3D Human Pose Estimation with Hierarchical Temporal Pruning29 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025