mlsanityData to 14 Oct 2026

From Skeletons to Semantics: Design and Deployment of a Hybrid Edge-Based Action Detection System for Public Safety

arXiv 2603.29777 ↗First posted 31 Mar 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

Public spaces such as transport hubs, city centres, and event venues require timely and reliable detection of potentially violent behaviour to support public safety. While automated video analysis has made significant progress, practical deployment remains constrained by latency, privacy, and resource limitations, particularly under edge-computing conditions. This paper presents the design and demonstrator-based deployment of a hybrid edge-based action detection system that combines skeleton-based motion analysis with vision-language models for semantic scene interpretation. Skeleton-based processing enables continuous, privacy-aware monitoring with low computational overhead, while vision-language models provide contextual understanding and zero-shot reasoning capabilities for complex and previously unseen situations. Rather than proposing new recognition models, the contribution focuses on a system-level comparison of both paradigms under realistic edge constraints. The system is implemented on a GPU-enabled edge device and evaluated with respect to latency, resource usage, and operational trade-offs using a demonstrator-based setup. The results highlight the complementary strengths and limitations of motioncentric and semantic approaches and motivate a hybrid architecture that selectively augments fast skeletonbased detection with higher-level semantic reasoning. The presented system provides a practical foundation for privacy-aware, real-time video analysis in public safety applications.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 26 references that are in the map. First posted on arXiv 31 Mar 2026.

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14 of 26 references.

References · 14

  1. 2023Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyondcited by 2,224
  2. 2017The Kinetics Human Action Video Datasetcited by 1,909
  3. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  4. 2021ByteTrack: Multi-Object Tracking by Associating Every Detection Boxcited by 823
  5. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  6. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
  7. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  8. 2018A Short Note about Kinetics-600cited by 333
  9. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  10. 2024InternVideo2: Scaling Foundation Models for Multimodal Video Understandingcited by 317
  11. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  12. 2025Video-STAR: Reinforcing Open-Vocabulary Action Recognition with Toolscited by 26
2 more
  1. 2025Cognitive Edge Computing: A Comprehensive Survey on Optimizing Large Models and AI Agents for Pervasive Deploymentcited by 10
  2. 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8

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