MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion
On the map: Diffusion models → Video generation
Abstract (arXiv)
Self-supervised learning has proved effective for skeleton-based human action understanding. However, previous works either rely on contrastive learning that suffers false negative problems or are based on reconstruction that learns too much unessential low-level clues, leading to limited representations for downstream tasks. Recently, great advances have been made in generative learning, which is naturally a challenging yet meaningful pretext task to model the general underlying data distributions. However, the representation learning capacity of generative models is under-explored, especially for the skeletons with spacial sparsity and temporal redundancy. To this end, we propose Masked Conditional Diffusion (MacDiff) as a unified framework for human skeleton modeling. For the first time, we leverage diffusion models as effective skeleton representation learners. Specifically, we train a diffusion decoder conditioned on the representations extracted by a semantic encoder. Random masking is applied to encoder inputs to introduce a information bottleneck and remove redundancy of skeletons. Furthermore, we theoretically demonstrate that our generative objective involves the contrastive learning objective which aligns the masked and noisy views. Meanwhile, it also enforces the representation to complement for the noisy view, leading to better generalization performance. MacDiff achieves state-of-the-art performance on representation learning benchmarks while maintaining the competence for generative tasks. Moreover, we leverage the diffusion model for data augmentation, significantly enhancing the fine-tuning performance in scenarios with scarce labeled data. Our project is available at https://lehongwu.github.io/ECCV24MacDiff/.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 55 of its 62 references that are in the map. First posted on arXiv 16 Sep 2024.
Builds on
55 of 62 references.
Closest ancestors · 3
Same direction, newest first
- 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
- 2022Human Motion Diffusion Model29 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
Other references · 52
- 2017Attention Is All You Needcited by 59,932
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
- 2020Denoising Diffusion Implicit Modelscited by 9,655
- 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
- 2022Scalable Diffusion Models with Transformerscited by 5,931
- 2017Neural Discrete Representation Learningcited by 4,650
- 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,736
- 2020Improved Baselines with Momentum Contrastive Learningcited by 2,282
38 more
- 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
- 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,305
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2021Diffusion Autoencoders: Toward a Meaningful and Decodable Representationcited by 447
- 2021Attention is Not All You Need: Pure Attention Loses Rank Doubly Exponentially with Depthcited by 411
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
- 2022DiffPose: Toward More Reliable 3D Pose Estimationcited by 99
- 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
- 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
- 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
- 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2023SODA: Bottleneck Diffusion Models for Representation Learningcited by 76
- 2023To Compress or Not to Compress- Self-Supervised Learning and Information Theory: A Reviewcited by 72
- 2022Rethinking Minimal Sufficient Representation in Contrastive Learningcited by 67
- 2020The Information Bottleneck Problem and Its Applications in Machine Learningcited by 66
- 2020Tackling Over-Smoothing for General Graph Convolutional Networkscited by 66
- 2022Expanding Small-Scale Datasets with Guided Imaginationcited by 61
- 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
- 2023UniHCP: A Unified Model for Human-Centric Perceptionscited by 59
- 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
- 2022Unsupervised Representation Learning from Pre-trained Diffusion Probabilistic Modelscited by 53
- 2023Multimodal Motion Conditioned Diffusion Model for Skeleton-based Video Anomaly Detectioncited by 42
- 2024EmerDiff: Emerging Pixel-level Semantic Knowledge in Diffusion Modelscited by 42
- 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
- 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
- 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
- 2023Real-Fake: Effective Training Data Synthesis Through Distribution Matchingcited by 35
- 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
- 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
- 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
- 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
- 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 26
- 2023Diffusion Model for Dense Matchingcited by 21
- 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
- 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17
50 most cited of 52 All 52 (JSON)
Built on by
Citing papers per year: 2025: 8; 2026: 7.
15 papers.
Sort:
By area:
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
- 2025Diffusion-Based Action Recognition Generalizes to Untrained Domainscited by 2
- 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learningcited by 2
- 2025Gait Recognition via Collaborating Discriminative and Generative Diffusion Modelscited by 1
- 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognitioncited by 0
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
3 more
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learningcited by 0
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognitioncited by 0
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning16 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025Gait Recognition via Collaborating Discriminative and Generative Diffusion Models9 Nov 2025
- 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognition20 Sep 2025
- 2025Diffusion-Based Action Recognition Generalizes to Untrained Domains10 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2025Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognitioncited by 4
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learningcited by 3
- 2025Diffusion-Based Action Recognition Generalizes to Untrained Domainscited by 2
- 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learningcited by 2
- 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognitioncited by 0
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localizationcited by 0
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Modelscited by 0
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchorscited by 0
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movementscited by 0
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccercited by 0
12 most cited of 14 All 14 (JSON)
- 2026DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition28 Sep 2026
- 2026One for All: Generalist Foundation Model for Cross-Sensor Skeleton Representation Learning7 Sep 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026iMiGUE-3K: A Large-Scale Benchmark for Micro-Gesture Analysis with Self-Supervised Learning16 May 2026
- 2026Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements30 Apr 2026
- 2026Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors20 Apr 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2025Skeleton-Snippet Contrastive Learning with Multiscale Feature Fusion for Action Localization18 Dec 2025
- 2025CGTGait: Collaborative Graph and Transformer for Gait Emotion Recognition20 Sep 2025
- 2025Diffusion-Based Action Recognition Generalizes to Untrained Domains10 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning14 Aug 2025
12 newest of 14 All 14 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2026Less is More: Compact-Token Masked Feature Prediction for Skeleton Representation Learning
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition
- 2025Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction
- 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling
- 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition
- 2023Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition