mlsanityData to 7 Oct 2026

MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion

arXiv 2409.10473 ↗First posted 16 Sep 2024cs.CV cs.AIcited by 15

On the map: Diffusion models → Video generation

Abstract (arXiv)

Self-supervised learning has proved effective for skeleton-based human action understanding. However, previous works either rely on contrastive learning that suffers false negative problems or are based on reconstruction that learns too much unessential low-level clues, leading to limited representations for downstream tasks. Recently, great advances have been made in generative learning, which is naturally a challenging yet meaningful pretext task to model the general underlying data distributions. However, the representation learning capacity of generative models is under-explored, especially for the skeletons with spacial sparsity and temporal redundancy. To this end, we propose Masked Conditional Diffusion (MacDiff) as a unified framework for human skeleton modeling. For the first time, we leverage diffusion models as effective skeleton representation learners. Specifically, we train a diffusion decoder conditioned on the representations extracted by a semantic encoder. Random masking is applied to encoder inputs to introduce a information bottleneck and remove redundancy of skeletons. Furthermore, we theoretically demonstrate that our generative objective involves the contrastive learning objective which aligns the masked and noisy views. Meanwhile, it also enforces the representation to complement for the noisy view, leading to better generalization performance. MacDiff achieves state-of-the-art performance on representation learning benchmarks while maintaining the competence for generative tasks. Moreover, we leverage the diffusion model for data augmentation, significantly enhancing the fine-tuning performance in scenarios with scarce labeled data. Our project is available at https://lehongwu.github.io/ECCV24MacDiff/.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 55 of its 62 references that are in the map. First posted on arXiv 16 Sep 2024.

Builds on

55 of 62 references.

Closest ancestors · 3

Same direction, newest first

  1. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
  2. 2022Human Motion Diffusion Model29 Sep
  3. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug

Other references · 52

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  4. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
  5. 2020Denoising Diffusion Implicit Modelscited by 9,655
  6. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  7. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  8. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
  9. 2022Scalable Diffusion Models with Transformerscited by 5,931
  10. 2017Neural Discrete Representation Learningcited by 4,650
  11. 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,736
  12. 2020Improved Baselines with Momentum Contrastive Learningcited by 2,282
38 more
  1. 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
  2. 2022VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Trainingcited by 1,305
  3. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  4. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  5. 2021Diffusion Autoencoders: Toward a Meaningful and Decodable Representationcited by 447
  6. 2021Attention is Not All You Need: Pure Attention Loses Rank Doubly Exponentially with Depthcited by 411
  7. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  8. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  9. 2022DiffPose: Toward More Reliable 3D Pose Estimationcited by 99
  10. 2020MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognitioncited by 92
  11. 2019PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognitioncited by 90
  12. 2021Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognitioncited by 89
  13. 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
  14. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
  15. 2023SODA: Bottleneck Diffusion Models for Representation Learningcited by 76
  16. 2023To Compress or Not to Compress- Self-Supervised Learning and Information Theory: A Reviewcited by 72
  17. 2022Rethinking Minimal Sufficient Representation in Contrastive Learningcited by 67
  18. 2020The Information Bottleneck Problem and Its Applications in Machine Learningcited by 66
  19. 2020Tackling Over-Smoothing for General Graph Convolutional Networkscited by 66
  20. 2022Expanding Small-Scale Datasets with Guided Imaginationcited by 61
  21. 2020Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognitioncited by 59
  22. 2023UniHCP: A Unified Model for Human-Centric Perceptionscited by 59
  23. 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
  24. 2022Unsupervised Representation Learning from Pre-trained Diffusion Probabilistic Modelscited by 53
  25. 2023Multimodal Motion Conditioned Diffusion Model for Skeleton-based Video Anomaly Detectioncited by 42
  26. 2024EmerDiff: Emerging Pixel-level Semantic Knowledge in Diffusion Modelscited by 42
  27. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  28. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  29. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  30. 2023Real-Fake: Effective Training Data Synthesis Through Distribution Matchingcited by 35
  31. 2022Contrastive Positive Mining for Unsupervised 3D Action Representation Learningcited by 34
  32. 2022Global-local Motion Transformer for Unsupervised Skeleton-based Action Learningcited by 33
  33. 2022Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learningcited by 30
  34. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  35. 2023Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learningcited by 26
  36. 2023Diffusion Model for Dense Matchingcited by 21
  37. 2023Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learningcited by 19
  38. 2022Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognitioncited by 17

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Citing papers per year: 2025: 8; 2026: 7.

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  1. 2026Less is More: Compact-Token Masked Feature Prediction for Skeleton Representation Learning
  2. 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
  3. 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion
  4. 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition
  5. 2025Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction
  6. 2025Towards Efficient General Feature Prediction in Masked Skeleton Modeling
  7. 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition
  8. 2023Spatial-temporal Transformer-guided Diffusion based Data Augmentation for Efficient Skeleton-based Action Recognition