HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition
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Abstract (arXiv)
Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model skeleton modality, which can be limited by inherent flaws in the network backbone. To address this and fully leverage the complementary characteristics of various network architectures, we propose a novel Hybrid Dual-Branch Network (HDBN) for robust skeleton-based action recognition, which benefits from the graph convolutional network's proficiency in handling graph-structured data and the powerful modeling capabilities of Transformers for global information. In detail, our proposed HDBN is divided into two trunk branches: MixGCN and MixFormer. The two branches utilize GCNs and Transformers to model both 2D and 3D skeletal modalities respectively. Our proposed HDBN emerged as one of the top solutions in the Multi-Modal Video Reasoning and Analyzing Competition (MMVRAC) of 2024 ICME Grand Challenge, achieving accuracies of 47.95% and 75.36% on two benchmarks of the UAV-Human dataset by outperforming most existing methods. Our code will be publicly available at: https://github.com/liujf69/ICMEW2024-Track10.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 12 of its 27 references that are in the map. First posted on arXiv 24 Apr 2024.
Builds on
12 of 27 references.
References · 12
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
- 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
- 2021UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehiclescited by 96
- 2017Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networkscited by 62
- 2020VPN: Learning Video-Pose Embedding for Activities of Daily Livingcited by 57
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
- 2021Hierarchical Graph Convolutional Skeleton Transformer for Action Recognitioncited by 12
- 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
- 2024Explore Human Parsing Modality for Action Recognitioncited by 8
- 2023Integrating Human Parsing and Pose Network for Human Action Recognitioncited by 2
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
- 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognitioncited by 0
- 2026DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition10 May 2026
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition27 Nov 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025