mlsanityData to 14 Oct 2026

CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner

arXiv 2403.10082 ↗First posted 15 Mar 2024cs.CVcited by 11

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Abstract (arXiv)

Most existing one-shot skeleton-based action recognition focuses on raw low-level information (e.g., joint location), and may suffer from local information loss and low generalization ability. To alleviate these, we propose to leverage text description generated from large language models (LLM) that contain high-level human knowledge, to guide feature learning, in a global-local-global way. Particularly, during training, we design 2 prompts to gain global and local text descriptions of each action from an LLM. We first utilize the global text description to guide the skeleton encoder focus on informative joints (i.e.,global-to-local). Then we build non-local interaction between local text and joint features, to form the final global representation (i.e., local-to-global). To mitigate the asymmetry issue between the training and inference phases, we further design a dual-branch architecture that allows the model to perform novel class inference without any text input, also making the additional inference cost neglectable compared with the base skeleton encoder. Extensive experiments on three different benchmarks show that CrossGLG consistently outperforms the existing SOTA methods with large margins, and the inference cost (model size) is only 2.8% than the previous SOTA. CrossGLG can also serve as a plug-and-play module that can substantially enhance the performance of different SOTA skeleton encoders with a neglectable cost during inference. The source code will be released soon.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 30 of its 46 references that are in the map. First posted on arXiv 15 Mar 2024.

Builds on

30 of 46 references.

References · 30

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18 more
  1. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  2. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
  3. 2021Free Lunch for Few-shot Learning: Distribution Calibrationcited by 165
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  6. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
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  17. 2022Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognitioncited by 9
  18. 2017Two-Stream RNN/CNN for Action Recognition in 3D Videoscited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 5; 2026: 4.

11 papers.