mlsanityData to 7 Oct 2026

NECA: Neural Customizable Human Avatar

arXiv 2403.10335 ↗First posted 15 Mar 2024cs.CVcited by 3

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Abstract (arXiv)

Human avatar has become a novel type of 3D asset with various applications. Ideally, a human avatar should be fully customizable to accommodate different settings and environments. In this work, we introduce NECA, an approach capable of learning versatile human representation from monocular or sparse-view videos, enabling granular customization across aspects such as pose, shadow, shape, lighting and texture. The core of our approach is to represent humans in complementary dual spaces and predict disentangled neural fields of geometry, albedo, shadow, as well as an external lighting, from which we are able to derive realistic rendering with high-frequency details via volumetric rendering. Extensive experiments demonstrate the advantage of our method over the state-of-the-art methods in photorealistic rendering, as well as various editing tasks such as novel pose synthesis and relighting. The code is available at https://github.com/iSEE-Laboratory/NECA.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 53 of its 78 references that are in the map. First posted on arXiv 15 Mar 2024.

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53 of 78 references.

References · 53

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38 more
  1. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
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  33. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
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  36. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  37. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  38. 2022Structured 3D Features for Reconstructing Controllable Avatarscited by 19

50 most cited of 53 All 53 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.