Neural Parameterization for Dynamic Human Head Editing
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Abstract (arXiv)
Implicit radiance functions emerged as a powerful scene representation for reconstructing and rendering photo-realistic views of a 3D scene. These representations, however, suffer from poor editability. On the other hand, explicit representations such as polygonal meshes allow easy editing but are not as suitable for reconstructing accurate details in dynamic human heads, such as fine facial features, hair, teeth, and eyes. In this work, we present Neural Parameterization (NeP), a hybrid representation that provides the advantages of both implicit and explicit methods. NeP is capable of photo-realistic rendering while allowing fine-grained editing of the scene geometry and appearance. We first disentangle the geometry and appearance by parameterizing the 3D geometry into 2D texture space. We enable geometric editability by introducing an explicit linear deformation blending layer. The deformation is controlled by a set of sparse key points, which can be explicitly and intuitively displaced to edit the geometry. For appearance, we develop a hybrid 2D texture consisting of an explicit texture map for easy editing and implicit view and time-dependent residuals to model temporal and view variations. We compare our method to several reconstruction and editing baselines. The results show that the NeP achieves almost the same level of rendering accuracy while maintaining high editability.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 63 of its 103 references that are in the map. First posted on arXiv 1 Jul 2022.
Builds on
63 of 103 references.
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50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2022: 3; 2023: 6; 2024: 7.
16 papers.
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- 2024Advances in 3D Generation: A Surveycited by 62
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
- 2022High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priorscited by 28
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2023Single-Shot Implicit Morphable Faces with Consistent Texture Parameterizationcited by 16
- 2023General Neural Gauge Fieldscited by 12
- 2023Mesh-Guided Neural Implicit Field Editingcited by 10
- 2022Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generationcited by 8
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Renderingcited by 4
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editingcited by 4
- 2024SemUV: Deep Learning based semantic manipulation over UV texture map of virtual human headscited by 1
4 more
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editingcited by 0
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registrationcited by 0
- 2024Evolutive Rendering Modelscited by 0
- 2024High-quality Animatable Eyelid Shapes from Lightweight Capturescited by 0
- 2024High-quality Animatable Eyelid Shapes from Lightweight Captures2 Oct 2024
- 2024SemUV: Deep Learning based semantic manipulation over UV texture map of virtual human heads28 Jun 2024
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh28 May 2024
- 2024Evolutive Rendering Models27 May 2024
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing15 Mar 2024
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registration5 Mar 2024
- 2024Advances in 3D Generation: A Survey31 Jan 2024
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editing11 Dec 2023
- 2023Mesh-Guided Neural Implicit Field Editing4 Dec 2023
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering9 Oct 2023
- 2023General Neural Gauge Fields5 May 2023
- 2023Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization4 May 2023
4 more
- 2023UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing14 Apr 2023
- 2022High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priors28 Nov 2022
- 2022Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generation26 Aug 2022
- 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing11 Aug 2022
- 2024Advances in 3D Generation: A Surveycited by 62
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2022FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editingcited by 38
- 2022High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priorscited by 28
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2023Single-Shot Implicit Morphable Faces with Consistent Texture Parameterizationcited by 16
- 2023General Neural Gauge Fieldscited by 12
- 2023Mesh-Guided Neural Implicit Field Editingcited by 10
- 2022Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generationcited by 8
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Renderingcited by 4
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editingcited by 4
- 2024SemUV: Deep Learning based semantic manipulation over UV texture map of virtual human headscited by 1
12 most cited of 16 All 16 (JSON)
- 2024High-quality Animatable Eyelid Shapes from Lightweight Captures2 Oct 2024
- 2024SemUV: Deep Learning based semantic manipulation over UV texture map of virtual human heads28 Jun 2024
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh28 May 2024
- 2024Evolutive Rendering Models27 May 2024
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing15 Mar 2024
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registration5 Mar 2024
- 2024Advances in 3D Generation: A Survey31 Jan 2024
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editing11 Dec 2023
- 2023Mesh-Guided Neural Implicit Field Editing4 Dec 2023
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering9 Oct 2023
- 2023General Neural Gauge Fields5 May 2023
- 2023Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization4 May 2023
12 newest of 16 All 16 (JSON)