mlsanityData to 14 Oct 2026

Learned Neural Physics Simulation for Articulated 3D Human Pose Reconstruction

arXiv 2410.12023 ↗First posted 15 Oct 2024cs.NE cs.CVcited by 7

Not on the map. Why?

Abstract (arXiv)

We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to traditional physics simulators for use in computer vision tasks such as human motion reconstruction from video. To that end we introduce a training procedure and model components that support the construction of a recurrent neural architecture to accurately simulate articulated rigid body dynamics. Our neural architecture supports features typically found in traditional physics simulators, such as modeling of joint motors, variable dimensions of body parts, contact between body parts and objects, and is an order of magnitude faster than traditional systems when multiple simulations are run in parallel. To demonstrate the value of LARP we use it as a drop-in replacement for a state of the art classical non-differentiable simulator in an existing video-based reconstruction framework and show comparative or better 3D human pose reconstruction accuracy.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 15 of its 37 references that are in the map. First posted on arXiv 15 Oct 2024.

Builds on

15 of 37 references.

References · 15

  1. 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,070
  2. 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
  3. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  4. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
  5. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  6. 2018Graph networks as learnable physics engines for inference and controlcited by 244
  7. 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 220
  8. 2021Character Controllers Using Motion VAEscited by 184
  9. 2018Flexible Neural Representation for Physics Predictioncited by 91
  10. 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
  11. 2022Learning rigid dynamics with face interaction graph networkscited by 43
  12. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 39
3 more
  1. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  2. 2020Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Modelcited by 16
  3. 2022Gradient-Based Trajectory Optimization With Learned Dynamicscited by 7

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.