Learned Neural Physics Simulation for Articulated 3D Human Pose Reconstruction
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Abstract (arXiv)
We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to traditional physics simulators for use in computer vision tasks such as human motion reconstruction from video. To that end we introduce a training procedure and model components that support the construction of a recurrent neural architecture to accurately simulate articulated rigid body dynamics. Our neural architecture supports features typically found in traditional physics simulators, such as modeling of joint motors, variable dimensions of body parts, contact between body parts and objects, and is an order of magnitude faster than traditional systems when multiple simulations are run in parallel. To demonstrate the value of LARP we use it as a drop-in replacement for a state of the art classical non-differentiable simulator in an existing video-based reconstruction framework and show comparative or better 3D human pose reconstruction accuracy.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 15 of its 37 references that are in the map. First posted on arXiv 15 Oct 2024.
Builds on
15 of 37 references.
References · 15
- 2015Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)cited by 1,070
- 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2018Graph networks as learnable physics engines for inference and controlcited by 244
- 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 220
- 2021Character Controllers Using Motion VAEscited by 184
- 2018Flexible Neural Representation for Physics Predictioncited by 91
- 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
- 2022Learning rigid dynamics with face interaction graph networkscited by 43
- 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 39
Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025Generative Physical AI in Vision: A Surveycited by 24
- 2025FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidancecited by 9
- 2025Neural Robot Dynamicscited by 8
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Phase-Separated Complex Hilbert PCA on Markerless 3D Pose Estimation Data: A Global Phase Network and Its Extension to a Continuous Field on the Body Surfacecited by 0
- 2026Generalist Open-World Temporal Perceptioncited by 0
- 2026PhysMamba: Selective State Space Models as Learned Articulated Body Simulatorscited by 0
- 2026PhysMamba: Selective State Space Models as Learned Articulated Body Simulators2 Oct 2026
- 2026Generalist Open-World Temporal Perception6 Sep 2026
- 2026Phase-Separated Complex Hilbert PCA on Markerless 3D Pose Estimation Data: A Global Phase Network and Its Extension to a Continuous Field on the Body Surface27 Apr 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Neural Robot Dynamics21 Aug 2025
- 2025FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidance19 May 2025
- 2025Generative Physical AI in Vision: A Survey19 Jan 2025