STyMo: Fast and Controllable Few-Shot Motion Style Transfer
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Abstract (arXiv)
Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models that cannot generalize beyond their training distribution. We present STyMo, a few-shot approach that learns motion style from only seconds of paired data and trains in one to two minutes. Our key insight is to decompose style into two components: a static component capturing time-invariant posture, and a temporal component capturing frame-wise dynamics. This decomposition yields an interpretable system where posture intensity, temporal exaggeration, and per-body-region style can be adjusted at runtime. Furthermore, the reduction in required training data and computation time structurally permits an iterative authoring workflow. To ensure robustness on arbitrary inputs, we further introduce a stylizability gate that automatically prevents artifacts on out-of-distribution motions. We demonstrate results across diverse motion styles, from subtle emotional variations to exaggerated character archetypes, and release our processed paired dataset to facilitate future research.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 68 references that are in the map. First posted on arXiv 3 Sep 2026.
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28 of 68 references.
References · 28
- 2017Attention Is All You Needcited by 59,932
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2022Human Motion Diffusion Modelcited by 1,062
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 189
- 2021Character Controllers Using Motion VAEscited by 182
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
- 2018QuaterNet: A Quaternion-based Recurrent Model for Human Motioncited by 108
- 2020Unpaired Motion Style Transfer from Video to Animationcited by 94
- 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 71
- 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
16 more
- 2024Generative Human Motion Stylization in Latent Spacecited by 30
- 2024Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfercited by 30
- 2021Transflower: probabilistic autoregressive dance generation with multimodal attentioncited by 22
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfercited by 17
- 2023Example-based Motion Synthesis via Generative Motion Matchingcited by 16
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 16
- 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
- 2022Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devicescited by 13
- 2024Generative Motion Stylization of Cross-structure Characters within Canonical Motion Spacecited by 10
- 2023MOCHA: Real-Time Motion Characterization via Context Matchingcited by 8
- 2023Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Priorcited by 8
- 2024Diffusion-based Human Motion Style Transfer with Semantic Guidancecited by 7
- 2024Decoupling Contact for Fine-Grained Motion Style Transfercited by 4
- 2025Olaf: Bringing an Animated Character to Life in the Physical Worldcited by 4
- 2025Environment-aware Motion Matchingcited by 1
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