mlsanityData to 7 Oct 2026

RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets

arXiv 2502.09615 ↗First posted 13 Feb 2025cs.CVcited by 47

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Abstract (arXiv)

We present RigAnything, a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most existing auto-rigging methods, which rely on predefined skeleton templates and are limited to specific categories like humanoid, RigAnything approaches the rigging problem in an autoregressive manner, iteratively predicting the next joint based on the global input shape and the previous prediction. While autoregressive models are typically used to generate sequential data, RigAnything extends its application to effectively learn and represent skeletons, which are inherently tree structures. To achieve this, we organize the joints in a breadth-first search (BFS) order, enabling the skeleton to be defined as a sequence of 3D locations and the parent index. Furthermore, our model improves the accuracy of position prediction by leveraging diffusion modeling, ensuring precise and consistent placement of joints within the hierarchy. This formulation allows the autoregressive model to efficiently capture both spatial and hierarchical relationships within the skeleton. Trained end-to-end on both RigNet and Objaverse datasets, RigAnything demonstrates state-of-the-art performance across diverse object types, including humanoids, quadrupeds, marine creatures, insects, and many more, surpassing prior methods in quality, robustness, generalizability, and efficiency. It achieves significantly faster performance than existing auto-rigging methods, completing rigging in under a few seconds per shape. Please check our website for more details: https://www.liuisabella.com/RigAnything

Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Builds on 28 of its 39 references that are in the map. First posted on arXiv 13 Feb 2025.

Builds on

28 of 39 references.

References · 28

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  4. 2023GPT-4 Technical Reportcited by 18,132
  5. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
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  8. 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,229
  9. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
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  11. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
  12. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 694
16 more
  1. 2024Autoregressive Image Generation without Vector Quantizationcited by 644
  2. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  3. 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 555
  4. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  5. 2023DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Modelcited by 213
  6. 2022AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generationcited by 208
  7. 2023Text-To-4D Dynamic Scene Generationcited by 204
  8. 2021Character Controllers Using Motion VAEscited by 182
  9. 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
  10. 2023Animate124: Animating One Image to 4D Dynamic Scenecited by 113
  11. 2024MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Modelcited by 55
  12. 2021Learning Skeletal Articulations with Neural Blend Shapescited by 52
  13. 2021Octree Transformer: Autoregressive 3D Shape Generation on Hierarchically Structured Sequencescited by 38
  14. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  15. 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
  16. 2024Pushing Auto-regressive Models for 3D Shape Generation at Capacity and Scalabilitycited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 17; 2026: 30.

47 papers.

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  1. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
  2. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  3. 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
  4. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
  5. 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
  6. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
  7. 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
  8. 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
  9. 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
  10. 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
  11. 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
  12. 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materialscited by 5
35 more
  1. 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generationcited by 5
  2. 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
  3. 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
  4. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
  5. 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
  6. 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
  7. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
  8. 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 2
  9. 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 2
  10. 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
  11. 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Videocited by 1
  12. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  13. 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
  14. 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
  15. 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
  16. 2026InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generationcited by 1
  17. 2025ScanMove: Motion Prediction and Transfer for Unregistered Body Meshescited by 0
  18. 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
  19. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  20. 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
  21. 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
  22. 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
  23. 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
  24. 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
  25. 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 0
  26. 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collectionscited by 0
  27. 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
  28. 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshescited by 0
  29. 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
  30. 2026A Geodesic Cut-Cell Prior for Neural Skinningcited by 0
  31. 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
  32. 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 0
  33. 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
  34. 2026AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Mapscited by 0
  35. 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioningcited by 0

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  1. 2025ARMO: Autoregressive Rigging for Multi-Category Objects
  2. 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
  3. 2026ArtLLM: Generating Articulated Assets via 3D LLM
  4. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
  5. 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation
  6. 2025ArtGen: Conditional Generative Modeling of Articulated Objects in Arbitrary Part-Level States
  7. 2025OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation
  8. 2025Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion