RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
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Abstract (arXiv)
We present RigAnything, a novel autoregressive transformer-based model, which makes 3D assets rig-ready by probabilistically generating joints and skeleton topologies and assigning skinning weights in a template-free manner. Unlike most existing auto-rigging methods, which rely on predefined skeleton templates and are limited to specific categories like humanoid, RigAnything approaches the rigging problem in an autoregressive manner, iteratively predicting the next joint based on the global input shape and the previous prediction. While autoregressive models are typically used to generate sequential data, RigAnything extends its application to effectively learn and represent skeletons, which are inherently tree structures. To achieve this, we organize the joints in a breadth-first search (BFS) order, enabling the skeleton to be defined as a sequence of 3D locations and the parent index. Furthermore, our model improves the accuracy of position prediction by leveraging diffusion modeling, ensuring precise and consistent placement of joints within the hierarchy. This formulation allows the autoregressive model to efficiently capture both spatial and hierarchical relationships within the skeleton. Trained end-to-end on both RigNet and Objaverse datasets, RigAnything demonstrates state-of-the-art performance across diverse object types, including humanoids, quadrupeds, marine creatures, insects, and many more, surpassing prior methods in quality, robustness, generalizability, and efficiency. It achieves significantly faster performance than existing auto-rigging methods, completing rigging in under a few seconds per shape. Please check our website for more details: https://www.liuisabella.com/RigAnything
Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Builds on 28 of its 39 references that are in the map. First posted on arXiv 13 Feb 2025.
Builds on
28 of 39 references.
References · 28
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- 2024Autoregressive Image Generation without Vector Quantizationcited by 644
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimizationcited by 555
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- 2024Pushing Auto-regressive Models for 3D Shape Generation at Capacity and Scalabilitycited by 7
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Citing papers per year: 2025: 17; 2026: 30.
47 papers.
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- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materialscited by 5
35 more
- 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generationcited by 5
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Datacited by 2
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 2
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Controlcited by 2
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Videocited by 1
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chainscited by 1
- 2026InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generationcited by 1
- 2025ScanMove: Motion Prediction and Transfer for Unregistered Body Meshescited by 0
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generationcited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 0
- 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collectionscited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshescited by 0
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priorscited by 0
- 2026A Geodesic Cut-Cell Prior for Neural Skinningcited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026UniMate: One Unified Model to Animate Diverse Skeletonscited by 0
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generationcited by 0
- 2026AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Mapscited by 0
- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioningcited by 0
- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioning21 Sep 2026
- 2026AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Maps8 Sep 2026
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026A Geodesic Cut-Cell Prior for Neural Skinning11 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes27 Jul 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generation11 Jul 2026
- 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections4 Jul 2026
35 more
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control12 Jun 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026Fast 4D Mesh Generation by Spatio-Temporal Attention Chains19 May 2026
- 2026Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation13 May 2026
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes19 Apr 2026
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation9 Apr 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models10 Feb 2026
- 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging4 Feb 2026
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion22 Jan 2026
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis20 Jan 2026
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting1 Jan 2026
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters18 Dec 2025
- 2025Particulate: Feed-Forward 3D Object Articulation12 Dec 2025
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data23 Nov 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video18 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PoissonNet: A Local-Global Approach for Learning on Surfaces15 Oct 2025
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos29 Sep 2025
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation16 Sep 2025
- 2025Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation12 Sep 2025
- 2025ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes27 Aug 2025
- 2025Puppeteer: Rig and Animate Your 3D Models14 Aug 2025
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling26 Jun 2025
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization13 Jun 2025
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos10 Jun 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials17 Apr 2025
- 2025Puppeteer: Rig and Animate Your 3D Modelscited by 41
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 20
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 15
- 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modelingcited by 8
- 2025Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimizationcited by 7
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
- 2025SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materialscited by 5
12 most cited of 44 All 44 (JSON)
- 2026LatentReRig: An SDF-Based VAE with Dual Decoders for Latent-Space Deformation Conditioning21 Sep 2026
- 2026AnimalLift: Reconstructing Animatable 3D Animals from a Single Image by Learning Canonical Shape, Texture, and Fur Maps8 Sep 2026
- 2026Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation5 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026A Geodesic Cut-Cell Prior for Neural Skinning11 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes27 Jul 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generation11 Jul 2026
- 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections4 Jul 2026
12 newest of 44 All 44 (JSON)
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