Controllable Single-shot Animation Blending with Temporal Conditioning
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Abstract (arXiv)
Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single generative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mechanism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and qualitative evaluations across various animation styles and different kinematic skeletons, demonstrating that our approach produces plausible, smooth, and controllable motion blends in a unified and efficient manner.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 26 of its 38 references that are in the map. First posted on arXiv 25 Aug 2025.
Builds on
26 of 38 references.
References · 26
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Citing papers per year: 2026: 1.
1 paper.
- 2026Neural Motion Blending Across Arbitrary Character Topologies11 Jul 2026