CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions
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Abstract (arXiv)
Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation under scenarios with various obstacles. The main difficulty lies in the sparsity of the motion data compared to the wide variation of the objects and environments as well as the poor availability of transition motions between different tasks, increasing the complexity of the generalization to arbitrary conditions. To cope with this issue, we develop a system that tackles the interaction synthesis problem as a hierarchical goal-driven task. Firstly, we develop a bimanual scheduler that plans a set of keyframes for simultaneously controlling the two hands to efficiently achieve the pick-and-place task from an abstract goal signal such as the target object selected by the user. Next, we develop a neural implicit planner that generates guidance hand trajectories under diverse object shape/types and obstacle layouts. Finally, we propose a linear dynamic model for our DeepPhase controller that incorporates a Kalman filter to enable smooth transitions in the frequency domain, resulting in a more realistic and effective multi-objective control of the character.Our system can produce a wide range of natural pick-and-place movements with respect to the geometry of objects, the articulation of containers and the layout of the objects in the scene.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Dec 2024.
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Citing papers per year: 2025: 6; 2026: 6.
12 papers.
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 72
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitivescited by 6
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perceptioncited by 5
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streamscited by 2
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactionscited by 1
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulationcited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026MOCHI: Motion Enhancement of Collaborative Human-object Interactions16 Jun 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026DexterCap: An Affordable and Automated System for Capturing Dexterous Hand-Object Manipulation9 Jan 2026
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction30 Nov 2025
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025