mlsanityData to 14 Oct 2026

World2Motion: Turning Video World Models into 3D Human Motion Generators

arXiv 2609.37004 ↗First posted 29 Sep 2026cs.CVcited by 0

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While existing 3D motion generators learn from motion datasets, their generalization is constrained by limited coverage of environments. In contrast, video world models such as Cosmos 3 offer broader environmental priors but are not designed for full-body motion generation; recovering motion from their generated videos requires costly two-stage inference. To address these, we turn Cosmos 3 into a single-stage 3D motion generator. This adaptation has two challenges: the scarcity of paired video--motion data and temporal instability in the generated motion. First, we construct a training dataset combining synthetic video--motion pairs with real videos paired with estimated 3D motion. Second, we propose a shift-decoupled noise schedule that assigns different noise levels to video and motion through shared denoising progress. This design accommodates the different denoising requirements of the two modalities, reducing motion jitter. Experiments on a multi-source interaction benchmark show that World2Motion has better motion--text alignment and scene interaction compared with the evaluated 3D motion generators. It also matches the interaction success rate of the two-stage baseline while achieving approximately 3.3× faster inference. Our project page is available at https://fyantu.github.io/World2Motion/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 11 of its 53 references that are in the map. First posted on arXiv 29 Sep 2026.

Builds on

11 of 53 references.

Closest ancestors · 2

Same direction, newest first

  1. 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun
  2. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar

Other references · 9

  1. 2022Classifier-Free Diffusion Guidancecited by 5,847
  2. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
  3. 2025Qwen3-VL Technical Reportcited by 2,793
  4. 2026Kimodo: Scaling Controllable Human Motion Generationcited by 37
  5. 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 36
  6. 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 6
  7. 2026OnlineHMR: Video-based Online World-Grounded Human Mesh Recoverycited by 4
  8. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  9. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026Parasitic Co-Denoising: Unlocking 3D Human Motion Generation in a Frozen Video Diffusion Model
  2. 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction
  3. 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation
  4. 2025UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Framework
  5. 2024Move-in-2D: 2D-Conditioned Human Motion Generation
  6. 2025RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space
  7. 2026Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control
  8. 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation