CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensive expertise and efforts. To narrow this disparity, we introduce CLAY, a 3D geometry and material generator designed to effortlessly transform human imagination into intricate 3D digital structures. CLAY supports classic text or image inputs as well as 3D-aware controls from diverse primitives (multi-view images, voxels, bounding boxes, point clouds, implicit representations, etc). At its core is a large-scale generative model composed of a multi-resolution Variational Autoencoder (VAE) and a minimalistic latent Diffusion Transformer (DiT), to extract rich 3D priors directly from a diverse range of 3D geometries. Specifically, it adopts neural fields to represent continuous and complete surfaces and uses a geometry generative module with pure transformer blocks in latent space. We present a progressive training scheme to train CLAY on an ultra large 3D model dataset obtained through a carefully designed processing pipeline, resulting in a 3D native geometry generator with 1.5 billion parameters. For appearance generation, CLAY sets out to produce physically-based rendering (PBR) textures by employing a multi-view material diffusion model that can generate 2K resolution textures with diffuse, roughness, and metallic modalities. We demonstrate using CLAY for a range of controllable 3D asset creations, from sketchy conceptual designs to production ready assets with intricate details. Even first time users can easily use CLAY to bring their vivid 3D imaginations to life, unleashing unlimited creativity.
Key facts. Cited by 444 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 72 of its 98 references that are in the map. First posted on arXiv 30 May 2024.
Builds on
72 of 98 references.
Closest ancestors · 26
Same direction, newest first
- 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models21 Dec
- 2023Mosaic-SDF for 3D Generative Models14 Dec
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- 2023RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D28 Nov
- 2023One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion14 Nov
- 2023DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior25 Oct
- 2023Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model23 Oct
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
- 2023HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion12 Oct
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
- 2023HD-Fusion: Detailed Text-to-3D Generation Leveraging Multiple Noise Estimation30 Jul
- 2023Points-to-3D: Bridging the Gap between Sparse Points and Shape-Controllable Text-to-3D Generation26 Jul
14 more
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors30 Jun
- 2023One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization29 Jun
- 2023DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation21 Jun
- 2023HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance30 May
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Models20 Mar
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 20233DGen: Triplane Latent Diffusion for Textured Mesh Generation9 Mar
- 2023TEXTure: Text-Guided Texturing of 3D Shapes3 Feb
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models26 Jan
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Prompts16 Dec
- 2022Magic3D: High-Resolution Text-to-3D Content Creation18 Nov
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 46
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,290
- 2021Zero-Shot Text-to-Image Generationcited by 4,276
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
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- 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 972
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- 2020On Layer Normalization in the Transformer Architecturecited by 906
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
- 2020Convolutional Occupancy Networkscited by 760
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
- 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 587
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- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 379
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 324
- 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 308
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 287
- 2020PolyGen: An Autoregressive Generative Model of 3D Meshescited by 267
- 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 257
- 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
- 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
- 2023DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Modelcited by 213
- 2023Text-To-4D Dynamic Scene Generationcited by 204
- 2023ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understandingcited by 199
- 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 175
- 2023Locally Attentional SDF Diffusion for Controllable 3D Shape Generationcited by 129
- 2023State of the Art on Diffusion Models for Visual Computingcited by 126
- 2023DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidancecited by 79
- 2022Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representationscited by 71
- 2021SA-ConvONet: Sign-Agnostic Optimization of Convolutional Occupancy Networkscited by 59
- 2018Robust Watertight Manifold Surface Generation Method for ShapeNet Modelscited by 58
- 2023Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstructioncited by 49
- 2020ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soupscited by 38
- 2019A Skeleton-bridged Deep Learning Approach for Generating Meshes of Complex Topologies from Single RGB Imagescited by 37
- 2023Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Fieldcited by 37
- 2020SkeletonNet: A Topology-Preserving Solution for Learning Mesh Reconstruction of Object Surfaces from RGB Imagescited by 30
Built on by
Citing papers per year: 2024: 55; 2025: 216; 2026: 173.
444 papers.
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