mlsanityData to 14 Oct 2026

VideoGameBunny: Towards vision assistants for video games

arXiv 2407.15295 ↗First posted 21 Jul 2024cs.CV cs.SEcited by 11

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Large multimodal models (LMMs) hold substantial promise across various domains, from personal assistance in daily tasks to sophisticated applications like medical diagnostics. However, their capabilities have limitations in the video game domain, such as challenges with scene understanding, hallucinations, and inaccurate descriptions of video game content, especially in open-source models. This paper describes the development of VideoGameBunny, a LLaVA-style model based on Bunny, specifically tailored for understanding images from video games. We release intermediate checkpoints, training logs, and an extensive dataset comprising 185,259 video game images from 413 titles, along with 389,565 image-instruction pairs that include image captions, question-answer pairs, and a JSON representation of 16 elements of 136,974 images. Our experiments show that our high quality game-related data has the potential to make a relatively small model outperform the much larger state-of-the-art model LLaVa-1.6-34b (which has more than 4x the number of parameters). Our study paves the way for future research in video game understanding on tasks such as playing, commentary, and debugging. Code and data are available at https://videogamebunny.github.io/

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 45 of its 62 references that are in the map. First posted on arXiv 21 Jul 2024.

Builds on

45 of 62 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023GlitchBench: Can large multimodal models detect video game glitches?8 Dec

Other references · 44

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2023GPT-4 Technical Reportcited by 18,396
  3. 2022Training language models to follow instructions with human feedbackcited by 15,971
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  11. 2022PaLM: Scaling Language Modeling with Pathwayscited by 5,326
  12. 2023Improved Baselines with Visual Instruction Tuningcited by 4,418
32 more
  1. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  2. 2021On the Opportunities and Risks of Foundation Modelscited by 4,033
  3. 2023Sigmoid Loss for Language Image Pre-Trainingcited by 3,109
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2023InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuningcited by 2,876
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  7. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
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  9. 2023Video-LLaVA: Learning United Visual Representation by Alignment Before Projectioncited by 1,402
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  11. 2021Perceiver: General Perception with Iterative Attentioncited by 1,104
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  13. 2023Instruction Tuning for Large Language Models: A Surveycited by 623
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  15. 2023Florence-2: Advancing a Unified Representation for a Variety of Vision Taskscited by 410
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  18. 2023OBELICS: An Open Web-Scale Filtered Dataset of Interleaved Image-Text Documentscited by 316
  19. 2024MM1: Methods, Analysis & Insights from Multimodal LLM Pre-trainingcited by 232
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  21. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 171
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  25. 2024A Survey on Large Language Model-Based Game Agentscited by 112
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  27. 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
  28. 2024When Do We Not Need Larger Vision Models?cited by 67
  29. 2023Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worldscited by 45
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 7.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  2. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
  3. 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence
  4. 2025Are Large Vision Language Models Good Game Players?
  5. 2026Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?
  6. 2024Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models
  7. 2025An Open-Source Software Toolkit & Benchmark Suite for the Evaluation and Adaptation of Multimodal Action Models
  8. 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training