Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.
Key facts. Cited by 87 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 80 of its 92 references that are in the map. First posted on arXiv 12 May 2025.
Builds on
80 of 92 references.
Closest ancestors · 21
Same direction, newest first
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- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models26 Jan
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Prompts16 Dec
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 59
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- 2021Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modelingcited by 653
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
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- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 311
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
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- 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 258
- 2021CLIP-Forge: Towards Zero-Shot Text-to-Shape Generationcited by 254
- 2023Uni3D: Exploring Unified 3D Representation at Scalecited by 237
- 2024TripoSR: Fast 3D Object Reconstruction from a Single Imagecited by 232
- 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 228
- 2025Kimi-Audio Technical Reportcited by 222
- 2024CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Modelcited by 215
- 2023OpenShape: Scaling Up 3D Shape Representation Towards Open-World Understandingcited by 184
- 2025Step-Video-T2V Technical Report: The Practice, Challenges, and Future of Video Foundation Modelcited by 168
- 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 139
- 2024MV-Adapter: Multi-view Consistent Image Generation Made Easycited by 112
- 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 103
50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2025: 27; 2026: 60.
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50 newest of 87 All 87 (JSON)
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- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts25 Nov 2025
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12 most cited of 65 All 65 (JSON)
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- 2026OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization24 Sep 2026
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