mlsanityData to 14 Oct 2026

HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis

arXiv 2609.26793 ↗First posted 22 Sep 2026cs.CVcited by 1

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Abstract (arXiv)

Compositional 3D scene reconstruction has recently been explored from two directions: agentic reasoning that provides semantic understanding of spatial relationships but lacks precise alignment with input images; and visual geometry foundation models that predict dense point maps from input images but the reconstruction quality is limited. Therefore, recovering a complete 3D scene from a single monocular image with accurate inter-object relationships and high-fidelity reconstruction quality remains challenging. In this paper, we present HARMONY, a hierarchical chain-of-thought framework that leverages both agentic reasoning and visual geometry foundation. Given an image of an indoor scene, starting from an empty 3D floorplan, HARMONY first calibrates the camera against the reference image to establish a semantically-grounded spatial frame, then uses agentic VLM reasoning to recover the 3D room layout and an initial placement order. It then places the objects in a hierarchical order, from wall-mounted elements, free-standing furniture, to dependent decorations on top of furniture. We also use depth-first traversal for furniture so each placement conditions on previously resolved structure and a reflective feedback loop to avoid error accumulation. After each object placement by VLM, we use the point cloud estimations to perform geometry-based refinement so that the rendered image aligns better with the input. HARMONY can produce 3D scenes that are semantically consistent and perceptually aligned with the reference image, extending single-image compositional reconstruction to complex indoor scene images. Experiments on synthetic and real-world images demonstrate that HARMONY outperforms the evaluated reconstruction baselines, while qualitative comparisons with GPT-6 Astra suggest more faithful object arrangements and better preservation of scene details.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 34 of its 36 references that are in the map. First posted on arXiv 22 Sep 2026.

Builds on

34 of 36 references.

References · 34

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22 more
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  2. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

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  1. 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image
  2. 2026Flame3D: Zero-shot Compositional Reasoning of 3D Scenes with Agentic Language Models
  3. 2026ReScene: Structured Indoor Scene Reconstruction from Multi-View Captures
  4. 2026ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning
  5. 2026RieMind: Geometry-Grounded Spatial Agent for Scene Understanding
  6. 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent
  7. 2026SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes
  8. 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction