DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance
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Cited by 20 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way to for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present DreamFace, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures, and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space, and subsequently optimize both the details displacements and normals using Score Distillation Sampling from generic Latent Diffusion Model. Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provides compact priors for fine-grained synthesis. Our generated neutral assets naturally support blendshapes-based facial animations. We further improve the animation ability with personalized deformation characteristics by learning the universal expression prior using the cross-identity hypernetwork. Notably, DreamFace can generate of realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies.
Key facts. Cited by 80 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Apr 2023.
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Citing papers per year: 2023: 25; 2024: 31; 2025: 14; 2026: 10.
80 papers.
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- 2023HeadSculpt: Crafting 3D Head Avatars with Textcited by 49
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- 2023DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priorscited by 19
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- 2024LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example22 Mar 2024
- 2024Arc2Face: A Foundation Model for ID-Consistent Human Faces18 Mar 2024
- 2024HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation14 Mar 2024
- 2024Fast Text-to-3D-Aware Face Generation and Manipulation via Direct Cross-modal Mapping and Geometric Regularization11 Mar 2024
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb 2024
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- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2023RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3Dcited by 168
- 2023State of the Art on Diffusion Models for Visual Computingcited by 127
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
- 2023HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generationcited by 88
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- 2025Few-step Flow for 3D Generation via Marginal-Data Transport Distillation4 Sep 2025
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- 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation21 Apr 2025
- 2025Controlling Avatar Diffusion with Learnable Gaussian Embedding20 Mar 2025
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets30 May 2024
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb 2024
- 2024UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures20 Jan 2024
- 2023DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors28 Dec 2023
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- 2025Why LVLMs Are More Prone to Hallucinations in Longer Responses: The Role of Context23 Oct 2025
- 2025Disentangling 3D from Large Vision-Language Models for Controlled Portrait Generation16 Jun 2025
- 2024FaceGPT: Self-supervised Learning to Chat about 3D Human Faces11 Jun 2024
- 2023TADA! Text to Animatable Digital Avatarscited by 110
- 2024Arc2Face: A Foundation Model for ID-Consistent Human Facescited by 101
- 2024Advances in 3D Generation: A Surveycited by 63
- 2023Generative AI meets 3D: A Survey on Text-to-3D in AIGC Eracited by 61
- 2023AvatarVerse: High-quality & Stable 3D Avatar Creation from Text and Posecited by 60
- 2024GaussianHair: Hair Modeling and Rendering with Light-aware Gaussianscited by 48
- 2024DressCode: Autoregressively Sewing and Generating Garments from Text Guidancecited by 44
- 2023Text-Guided Generation and Editing of Compositional 3D Avatarscited by 39
- 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidancecited by 39
- 2024HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splattingcited by 35
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12 most cited of 56 All 56 (JSON)
- 2026ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars2 Oct 2026
- 2026RAGMesh with FaME-G2E: Long-Form Text-Driven 3D Face Generation and Editing10 Aug 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026HairGPT: Strand-as-Language Autoregressive Modeling for Realistic 3D Hairstyle Synthesis9 May 2026
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topology6 May 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2026Discovering High Level Patterns from Simulation Traces10 Feb 2026
- 2026Spherical Geometry Diffusion: Generating High-quality 3D Face Geometry via Sphere-anchored Representations19 Jan 2026
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data23 Nov 2025
- 2025StyleMM: Stylized 3D Morphable Face Model via Text-Driven Aligned Image Translation15 Aug 2025
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