RADmesh: Remesh-Aware Mesh Deformation
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Abstract (arXiv)
We propose a remeshing-enhanced method for generatively deforming shapes with visual losses. It is intuitive that sufficiently drastic deformations of a mesh without changing its triangulation can easily compromise element quality, even if such large geometry changes may be semantically desired. Shape deformation methods could thus benefit from changing the triangulation; however, this is not done by most generative, text-based, visually-supervised mesh deformation methods. Remeshing is a discrete operation, proven to be especially challenging to couple with the notoriously noisy supervision signal provided by visual losses. We propose a vertex-based deformation optimization quantity capable of large deformations and robustness to such noise; we periodically remesh using an isotropic remesher that interpolates and carries forward the deformation optimization state. This enables continuous, geometry-informed progress in coarse-to-fine addition of resolution. The resulting shapes' triangulations fit their optimized geometry and have neat isotropic elements. Further, our method is localizable, able to grow new features on a base shape with expressive detail, leaving the rest unchanged. We showcase the effectiveness of our method on a variety of shapes and prompts, both local and global deformations, and demonstrate its superior visual quality and triangle efficiency. Our project page is at https://threedle.github.io/radmesh.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 58 of its 80 references that are in the map. First posted on arXiv 17 Aug 2026.
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References · 58
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- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 433
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