FACT: Fidelity-Aware Construction of Articulated Twins
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Abstract (arXiv)
Visually plausible articulated assets may still fail during contact interactions or exhibit inaccurate motion. We present FACT (Fidelity-Aware Construction of Articulated Twins), an agentic framework that progressively constructs articulated twins to improve geometry, contact, and dynamic fidelity. The agent drives an evidence--diagnosis--revision loop on a shared editable representation, selecting measurements and model edits using quantitative feedback, while numerical tools execute and validate the updates. It reconstructs editable articulated geometry from images through feature planning, targeted measurements, and diagnostic refinement. On this reference, it repairs collision proxies through task-aware local repartitioning before fidelity-constrained compression. Finally, it constructs response models from passive-response videos, using simulation residuals to guide model revision and constrained physical parameter fitting. Experiments show that FACT improves geometric reconstruction over baselines, enables more reliable interaction with simpler collision proxies, and better reproduces held-out physical responses than direct parameter inference.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 50 of its 60 references that are in the map. First posted on arXiv 29 Sep 2026.
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50 of 60 references.
References · 50
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 595
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
- 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 156
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 154
- 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 139
- 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 118
- 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
- 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
- 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 96
- 2025PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videoscited by 87
- 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 69
38 more
- 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 69
- 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 69
- 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 67
- 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
- 2024CAD-Recode: Reverse Engineering CAD Code from Point Cloudscited by 66
- 2023CAGE: Controllable Articulation GEnerationcited by 52
- 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 43
- 2024MeshArt: Generating Articulated Meshes with Structure-Guided Transformerscited by 41
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 37
- 2025BANG: Dividing 3D Assets via Generative Exploded Dynamicscited by 35
- 2025Scalable Real2Sim: Physics-Aware Asset Generation Via Robotic Pick-and-Place Setupscited by 30
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 30
- 2023ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitivescited by 23
- 2024ArtFormer: Controllable Generation of Diverse 3D Articulated Objectscited by 22
- 2025SuperDec: 3D Scene Decomposition with Superquadric Primitivescited by 21
- 2025URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Modelcited by 21
- 2025MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Cloudscited by 19
- 2025cadrille: Multi-modal CAD Reconstruction with Reinforcement Learningcited by 16
- 2025ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learningcited by 16
- 2025PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformercited by 13
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- 2026IterCAD: An Iterative Multimodal Agent for Visually-Grounded CAD Generation and Editingcited by 10
- 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual Worldcited by 9
- 2025Guiding Diffusion-Based Articulated Object Generation by Partial Point Cloud Alignment and Physical Plausibility Constraintscited by 8
- 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
- 2026Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static Disentanglementcited by 6
- 2026CADReasoner: Iterative Program Editing for CAD Reverse Engineeringcited by 6
- 2026EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AIcited by 6
- 2024Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interactioncited by 5
- 2025ShapeLib: Designing a library of programmatic 3D shape abstractions with Large Language Modelscited by 5
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- 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modelingcited by 3
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 3
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- 2026Learning Convex Decomposition via Feature Fieldscited by 2
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- 2026UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Imagecited by 1
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- 2026MonoArt: Progressive Structural Reasoning for Monocular Articulated 3D Reconstruction
- 2026MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins
- 2026PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
- 2025ArtGen: Conditional Generative Modeling of Articulated Objects in Arbitrary Part-Level States
- 2026PhysX-CoT: Structured Physical Reasoning from a Single Image to Simulation-Ready 3D Assets
- 2026DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation ↗