BirdsongChat: A Hybrid Multi-Agent Framework for Multimodal Embodied Behavior Simulation
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Multimodal embodied systems require translating human intentions into interpretable and coordinated behaviors across heterogeneous modalities. However, existing multimodal agents often rely on implicit representations, limiting controllability and cross-modal consistency. We present a hybrid multi-agent framework for interactive multimodal behavior simulation that bridges semantic reasoning and physical execution through a Unified Parameter Representation (UPR). LLM-based reasoning agents transform multimodal inputs into UPR, which encodes behavioral states and interpretable control parameters for simulation agents generating synchronized 3D motion, spatialized soundscapes, and environmental behaviors. We develop BirdsongChat as a prototype implementation of the proposed framework, using interactive avian behavior simulation as a testbed that tightly couples motion, vocalization, and environmental context. BirdsongChat is evaluated on text- and image-guided scenarios involving species, behaviors, affective states, environments, and multi-bird interactions. The system achieves normalized scores of 94.4% for cross-modal coherence, 100% for affective consistency, and 92.6% for generation consistency. These results demonstrate that an explicit intermediate representation effectively bridges semantic reasoning and physical execution, improving controllability and multimodal synchronization. The proposed framework thus offers a generalizable design principle for embodied AI systems requiring interpretable semantic-to-physical coordination across modalities, with potential applications in bio-inspired ecoacoustics, swarm robotics, virtual environments, and creative multimedia.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 19 of its 27 references that are in the map. First posted on arXiv 16 Sep 2026.
Builds on
19 of 27 references.
References · 19
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- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
- 2023MusicLM: Generating Music From Textcited by 448
7 more
- 2024VILA-U: a Unified Foundation Model Integrating Visual Understanding and Generationcited by 295
- 2023Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifierscited by 175
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- 2025Dynamic Multi-Species Bird Soundscape Generation with Acoustic Patterning and 3D Spatializationcited by 1
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- 2026Hy-Embodied-VLM-1.0: Efficient Physical-World Agents
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