mlsanityData to 14 Oct 2026

MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control

arXiv 2608.20448 ↗First posted 20 Aug 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can produce high-quality compositional objects conditioned on image or text prompts. Yet, such global conditioning lacks the precise part-level controllability required for professional creative workflows. To address this, we introduce MultiCube, a novel compositional 3D generation method that provides explicit, independent control over both the semantics and spatial arrangement of each part. MultiCube takes as input a global text prompt, a text schema specifying the desired parts, and a spatial layout indicating the bounding boxes of the parts in the given schema. It outputs a 3D object composed of distinct meshes, one per specified part, that adhere to the given semantic and spatial conditions. Our approach employs a two-stage diffusion process, first generating a schema- and layout-aligned monolithic mesh, then decomposing the mesh into individual parts simultaneously. A novel Part Layout Adapter is used to encode per-part conditions independently of the other parts. Experiments demonstrate that our method can generate high-quality compositional 3D objects with precise part-level control, including those with unique layouts difficult to achieve with text or image prompting alone. Project page: https://multi-cube.github.io

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 46 of its 65 references that are in the map. First posted on arXiv 20 Aug 2026.

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46 of 65 references.

References · 46

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34 more
  1. 2021Perceiver IO: A General Architecture for Structured Inputs & Outputscited by 629
  2. 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 458
  3. 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
  4. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 228
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  15. 2023Alleviating Exposure Bias in Diffusion Models through Sampling with Shifted Time Stepscited by 73
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  18. 2024CreatiLayout: Siamese Multimodal Diffusion Transformer for Creative Layout-to-Image Generationcited by 60
  19. 2025HoloPart: Generative 3D Part Amodal Segmentationcited by 60
  20. 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 55
  21. 2025Efficient Part-level 3D Object Generation via Dual Volume Packingcited by 48
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  24. 2025BANG: Dividing 3D Assets via Generative Exploded Dynamicscited by 35
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  26. 2024Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioningcited by 26
  27. 2025FullPart: Generating each 3D Part at Full Resolutioncited by 17
  28. 2025Cube: A Roblox View of 3D Intelligencecited by 15
  29. 2025Efficient Autoregressive Shape Generation via Octree-Based Adaptive Tokenizationcited by 13
  30. 2025Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generationcited by 13
  31. 2025ART-DECO: Arbitrary Text Guidance for 3D Detailizer Constructioncited by 6
  32. 2026PatchAlign3D: Local Feature Alignment for Dense 3D Shape Understandingcited by 6
  33. 2025MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generationcited by 5
  34. 2026CubePart: An Open-Vocabulary Part-Controllable 3D Generatorcited by 5

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