Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantification
Not on the map. Why?
Abstract (arXiv)
Time-domain surveys generate many transient candidates, making Real-Bogus classification a critical step in automated discovery pipelines. Reliable labels are costly, while community labels can be noisy and survey-dependent. We aim to develop a Real-Bogus classification framework that can be trained without human-labeled data using injected transients and bogus-dominated survey data, remains robust under strong class contamination, and provides calibrated uncertainty quantification. We combine simulated transient injections with a contaminated survey class and train a dual-network model using asymmetric co-teaching for classes with different label-noise levels. We evaluate performance on a benchmark subset and analyze the learned representation with latent-space visualization tools. For uncertainty quantification (UQ), we compare MC dropout and deep ensembles and propose a low-cost hybrid strategy that exploits the dual-network setting to improve calibration. We extend the evaluation to the light-curve domain to assess recovery of light-curve classes. The method achieves strong Real-Bogus performance on the labeled subset and remains stable under severe class contamination. It recovers transient light-curve classes with high fidelity, while single-source identification is limited by ambiguity in light-curve-derived labels. Our hybrid UQ approach achieves competitive calibration relative to more expensive ensemble baselines. Latent-space analyses indicate that uncertainty aligns with the decision boundary and reveal subclasses within the bogus population. Our results show that injection-driven, weakly supervised training can enable scalable and consistent Real-Bogus classification without human-labeled training data while providing calibrated uncertainties. The method is suited for transfer to forthcoming surveys by re-running the injection-based training pipeline.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 69 of its 73 references that are in the map. First posted on arXiv 6 Jul 2026.
Builds on
69 of 73 references.
References · 69
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,346
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,207
- 2023GLIGEN: Open-Set Grounded Text-to-Image Generationcited by 774
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 747
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 646
38 more
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2023MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generationcited by 529
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 449
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 342
- 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 337
- 20203D-FUTURE: 3D Furniture shape with TextUREcited by 306
- 20193D Scene Graph: A Structure for Unified Semantics, 3D Space, and Cameracited by 280
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 257
- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
- 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 228
- 2025TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Modelscited by 204
- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 197
- 2023XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchiescited by 183
- 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 166
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 162
- 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 159
- 2023WonderJourney: Going from Anywhere to Everywherecited by 157
- 2025Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Materialcited by 157
- 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 125
- 2023Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fieldscited by 122
- 2024MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generationcited by 113
- 2024InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Priorcited by 110
- 2024RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusioncited by 109
- 2024GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splattingcited by 104
- 2023Compositional 3D Scene Generation using Locally Conditioned Diffusioncited by 101
- 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 101
- 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 94
- 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 88
- 2025Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modelingcited by 84
- 2024BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolationcited by 81
- 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Modelscited by 76
- 2021ROCA: Robust CAD Model Retrieval and Alignment from a Single Imagecited by 66
- 2024EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusioncited by 66
- 2024Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single Viewcited by 59
- 2023LDM3D: Latent Diffusion Model for 3Dcited by 53
50 most cited of 69 All 69 (JSON)
Built on by
Not cited yet.