mlsanityData to 7 Oct 2026

Beyond Global Latents: Chunk-Based Sparse Grid VAE for Scalable 3D Modeling

arXiv 2608.02016 ↗First posted 3 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Sparse voxel grids preserve the spatial structure needed for detailed 3D reconstruction, but their memory still grows rapidly with resolution as active surface cells increase. We introduce ChunkVAE, a sparse grid variational autoencoder organized around local chunks rather than a global latent volume. Local learned operators permit independently chosen encoder and decoder partitions and allow inference chunk sizes to differ from training. Two complementary data operators make this flexibility practical: Balanced Binary Object Partitioning distributes active cells while limiting replicated overlap, while S-Curve weighted stitching attenuates unreliable boundary features when assembling a global latent or reconstruction. Across three object benchmarks, ChunkVAE is competitive with or better than strong baselines from 5123 to 15363; smaller chunks lower peak allocated memory and shorten per-chunk compute, enabling faster parallel inference. Stable stitched latents and improved image to 3D metrics indicate that local compression can scale geometry while retaining the global interface required downstream.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 31 references that are in the map. First posted on arXiv 3 Aug 2026.

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29 of 31 references.

References · 29

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17 more
  1. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
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  17. 2025UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinementcited by 16

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