Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstruction
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Abstract (arXiv)
Neural Radiance Field (NeRF) based 3D reconstruction is highly desirable for immersive Augmented and Virtual Reality (AR/VR) applications, but achieving instant (i.e., < 5 seconds) on-device NeRF training remains a challenge. In this work, we first identify the inefficiency bottleneck: the need to interpolate NeRF embeddings up to 200,000 times from a 3D embedding grid during each training iteration. To alleviate this, we propose Instant-3D, an algorithm-hardware co-design acceleration framework that achieves instant on-device NeRF training. Our algorithm decomposes the embedding grid representation in terms of color and density, enabling computational redundancy to be squeezed out by adopting different (1) grid sizes and (2) update frequencies for the color and density branches. Our hardware accelerator further reduces the dominant memory accesses for embedding grid interpolation by (1) mapping multiple nearby points' memory read requests into one during the feed-forward process, (2) merging embedding grid updates from the same sliding time window during back-propagation, and (3) fusing different computation cores to support the different grid sizes needed by the color and density branches of Instant-3D algorithm. Extensive experiments validate the effectiveness of Instant-3D, achieving a large training time reduction of 41x - 248x while maintaining the same reconstruction quality. Excitingly, Instant-3D has enabled instant 3D reconstruction for AR/VR, requiring a reconstruction time of only 1.6 seconds per scene and meeting the AR/VR power consumption constraint of 1.9 W.
Key facts. Cited by 49 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Apr 2023.
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Citing papers per year: 2023: 4; 2024: 15; 2025: 23; 2026: 7.
49 papers.
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- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 143
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024Animate3D: Animating Any 3D Model with Multi-view Video Diffusioncited by 55
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
- 2024EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wildcited by 33
- 2023ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretrainingcited by 24
- 2025UniTEX: Universal High Fidelity Generative Texturing for 3D Shapescited by 23
- 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2023UP-NeRF: Unconstrained Pose-Prior-Free Neural Radiance Fieldscited by 12
37 more
- 2024Compress3D: a Compressed Latent Space for 3D Generation from a Single Imagecited by 10
- 2025Auto-Regressively Generating Multi-View Consistent Imagescited by 9
- 2024Finding Waldo: Towards Efficient Exploration of NeRF Scene Spacescited by 8
- 2025Object Isolated Attention for Consistent Story Visualizationcited by 7
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generationcited by 7
- 2025GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splattingcited by 6
- 2024GeoGS3D: Single-view 3D Reconstruction via Geometric-aware Diffusion Model and Gaussian Splattingcited by 5
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2023Aria-NeRF: Multimodal Egocentric View Synthesiscited by 4
- 2024Neural Rendering and Its Hardware Acceleration: A Reviewcited by 4
- 2024Jointly Generating Multi-view Consistent PBR Textures using Collaborative Controlcited by 4
- 2025Generative Human Geometry Distributioncited by 4
- 2025MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generationcited by 4
- 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Renderingcited by 3
- 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactionscited by 3
- 2024Magic-Boost: Boost 3D Generation with Multi-View Conditioned Diffusioncited by 2
- 2024Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracycited by 2
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
- 2024LucidFusion: Reconstructing 3D Gaussians with Arbitrary Unposed Imagescited by 1
- 2025CheapNVS: Real-Time On-Device Narrow-Baseline Novel View Synthesiscited by 1
- 2025Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splattingcited by 1
- 2025Shape from Semantics: 3D Shape Generation from Multi-View Semanticscited by 1
- 2025PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texturecited by 1
- 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstructioncited by 1
- 2025Restage4D: Reanimating Deformable 3D Reconstruction from a Single Videocited by 1
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
- 2026FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splattingcited by 1
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devicescited by 1
- 2024DISORF: A Distributed Online 3D Reconstruction Framework for Mobile Robotscited by 0
- 2025Text To 3D Object Generation For Scalable Room Assemblycited by 0
- 2025SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devicescited by 0
- 2025Advancing Text-to-3D Generation with Linearized Lookahead Variational Score Distillationcited by 0
- 2025AegisRF: Adversarial Perturbations Guided with Sensitivity for Protecting Intellectual Property of Neural Radiance Fieldscited by 0
- 2025FractalCloud: A Fractal-Inspired Architecture for Efficient Large-Scale Point Cloud Processingcited by 0
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Renderingcited by 0
- 2026DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusioncited by 0
- 2026DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion16 May 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices3 Apr 2026
- 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions26 Mar 2026
- 2026FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting25 Mar 2026
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models10 Feb 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
- 2025FractalCloud: A Fractal-Inspired Architecture for Efficient Large-Scale Point Cloud Processing10 Nov 2025
- 2025AegisRF: Adversarial Perturbations Guided with Sensitivity for Protecting Intellectual Property of Neural Radiance Fields22 Oct 2025
- 2025Restage4D: Reanimating Deformable 3D Reconstruction from a Single Video8 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
37 more
- 2025Advancing Text-to-3D Generation with Linearized Lookahead Variational Score Distillation13 Jul 2025
- 2025Auto-Regressively Generating Multi-View Consistent Images23 Jun 2025
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generation3 Jun 2025
- 2025UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes29 May 2025
- 2025SpNeRF: Memory Efficient Sparse Volumetric Neural Rendering Accelerator for Edge Devices13 May 2025
- 2025Text To 3D Object Generation For Scalable Room Assembly12 Apr 2025
- 2025MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation12 Apr 2025
- 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction9 Apr 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025Object Isolated Attention for Consistent Story Visualization30 Mar 2025
- 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model25 Mar 2025
- 2025GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting20 Mar 2025
- 2025PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture14 Mar 2025
- 2025Generative Human Geometry Distribution3 Mar 2025
- 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Rendering24 Feb 2025
- 2025Shape from Semantics: 3D Shape Generation from Multi-View Semantics1 Feb 2025
- 2025Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting24 Jan 2025
- 2025CheapNVS: Real-Time On-Device Narrow-Baseline Novel View Synthesis24 Jan 2025
- 2024EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild21 Nov 2024
- 2024LucidFusion: Reconstructing 3D Gaussians with Arbitrary Unposed Images21 Oct 2024
- 2024Jointly Generating Multi-view Consistent PBR Textures using Collaborative Control9 Oct 2024
- 2024Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracy6 Sep 2024
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering15 Aug 2024
- 2024Animate3D: Animating Any 3D Model with Multi-view Video Diffusion16 Jul 2024
- 2024L4GM: Large 4D Gaussian Reconstruction Model14 Jun 2024
- 2024From Chaos to Clarity: 3DGS in the Dark12 Jun 2024
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets30 May 2024
- 2024Magic-Boost: Boost 3D Generation with Multi-View Conditioned Diffusion9 Apr 2024
- 2024Compress3D: a Compressed Latent Space for 3D Generation from a Single Image20 Mar 2024
- 2024GeoGS3D: Single-view 3D Reconstruction via Geometric-aware Diffusion Model and Gaussian Splatting15 Mar 2024
- 2024Finding Waldo: Towards Efficient Exploration of NeRF Scene Spaces7 Mar 2024
- 2024DISORF: A Distributed Online 3D Reconstruction Framework for Mobile Robots1 Mar 2024
- 2024Neural Rendering and Its Hardware Acceleration: A Review6 Jan 2024
- 2023ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretraining14 Dec 2023
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines1 Dec 2023
- 2023Aria-NeRF: Multimodal Egocentric View Synthesis11 Nov 2023
- 2023UP-NeRF: Unconstrained Pose-Prior-Free Neural Radiance Fields7 Nov 2023
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
- 2024Animate3D: Animating Any 3D Model with Multi-view Video Diffusioncited by 55
- 2024Compress3D: a Compressed Latent Space for 3D Generation from a Single Imagecited by 10
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generationcited by 7
- 2024GeoGS3D: Single-view 3D Reconstruction via Geometric-aware Diffusion Model and Gaussian Splattingcited by 5
- 2024Jointly Generating Multi-view Consistent PBR Textures using Collaborative Controlcited by 4
- 2024Magic-Boost: Boost 3D Generation with Multi-View Conditioned Diffusioncited by 2
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion modelscited by 2
- 2025Advancing Text-to-3D Generation with Linearized Lookahead Variational Score Distillationcited by 0
- 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models10 Feb 2026
- 2025Advancing Text-to-3D Generation with Linearized Lookahead Variational Score Distillation13 Jul 2025
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generation3 Jun 2025
- 2024Jointly Generating Multi-view Consistent PBR Textures using Collaborative Control9 Oct 2024
- 2024Animate3D: Animating Any 3D Model with Multi-view Video Diffusion16 Jul 2024
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets30 May 2024
- 2024Magic-Boost: Boost 3D Generation with Multi-View Conditioned Diffusion9 Apr 2024
- 2024Compress3D: a Compressed Latent Space for 3D Generation from a Single Image20 Mar 2024
- 2024GeoGS3D: Single-view 3D Reconstruction via Geometric-aware Diffusion Model and Gaussian Splatting15 Mar 2024
- 2024L4GM: Large 4D Gaussian Reconstruction Modelcited by 143
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
- 2024EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wildcited by 33
- 2023ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretrainingcited by 24
- 2025UniTEX: Universal High Fidelity Generative Texturing for 3D Shapescited by 23
- 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2023UP-NeRF: Unconstrained Pose-Prior-Free Neural Radiance Fieldscited by 12
- 2025Auto-Regressively Generating Multi-View Consistent Imagescited by 9
- 2024Finding Waldo: Towards Efficient Exploration of NeRF Scene Spacescited by 8
- 2025Object Isolated Attention for Consistent Story Visualizationcited by 7
12 most cited of 39 All 39 (JSON)
- 2026DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion16 May 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices3 Apr 2026
- 2026ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions26 Mar 2026
- 2026FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting25 Mar 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
- 2025FractalCloud: A Fractal-Inspired Architecture for Efficient Large-Scale Point Cloud Processing10 Nov 2025
- 2025AegisRF: Adversarial Perturbations Guided with Sensitivity for Protecting Intellectual Property of Neural Radiance Fields22 Oct 2025
- 2025Restage4D: Reanimating Deformable 3D Reconstruction from a Single Video8 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025Auto-Regressively Generating Multi-View Consistent Images23 Jun 2025
12 newest of 39 All 39 (JSON)