HDHumans: A Hybrid Approach for High-fidelity Digital Humans
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Abstract (arXiv)
Photo-real digital human avatars are of enormous importance in graphics, as they enable immersive communication over the globe, improve gaming and entertainment experiences, and can be particularly beneficial for AR and VR settings. However, current avatar generation approaches either fall short in high-fidelity novel view synthesis, generalization to novel motions, reproduction of loose clothing, or they cannot render characters at the high resolution offered by modern displays. To this end, we propose HDHumans, which is the first method for HD human character synthesis that jointly produces an accurate and temporally coherent 3D deforming surface and highly photo-realistic images of arbitrary novel views and of motions not seen at training time. At the technical core, our method tightly integrates a classical deforming character template with neural radiance fields (NeRF). Our method is carefully designed to achieve a synergy between classical surface deformation and NeRF. First, the template guides the NeRF, which allows synthesizing novel views of a highly dynamic and articulated character and even enables the synthesis of novel motions. Second, we also leverage the dense pointclouds resulting from NeRF to further improve the deforming surface via 3D-to-3D supervision. We outperform the state of the art quantitatively and qualitatively in terms of synthesis quality and resolution, as well as the quality of 3D surface reconstruction.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 57 of its 88 references that are in the map. First posted on arXiv 21 Oct 2022.
Builds on
57 of 88 references.
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2023: 1; 2024: 6; 2025: 5.
12 papers.
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 7
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
- 2025EVA: Expressive Virtual Avatars from Multi-view Videoscited by 7
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
- 2024Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streamscited by 3
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
- 2024Representing Animatable Avatar via Factorized Neural Fieldscited by 1
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actorscited by 1
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment2 Jun 2025
- 2025EVA: Expressive Virtual Avatars from Multi-view Videos21 May 2025
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video12 Feb 2025
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians13 Jan 2025
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures17 Dec 2024
- 2024Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams9 Dec 2024
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars22 Sep 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors28 Aug 2024
- 2024Representing Animatable Avatar via Factorized Neural Fields2 Jun 2024
- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis8 Dec 2023