{"list":"other","total":51,"rows":[{"id":"1912.01703","title":"PyTorch: An Imperative Style, High-Performance Deep Learning Library","created":"2019-12-03","cited_by_count":20305},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2106.10689","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","created":"2021-06-20","cited_by_count":1712},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2106.12052","title":"Volume Rendering of Neural Implicit Surfaces","created":"2021-06-22","cited_by_count":996},{"id":"1906.01618","title":"Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations","created":"2019-06-04","cited_by_count":864},{"id":"2011.12100","title":"GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields","created":"2020-11-24","cited_by_count":785},{"id":"2002.10099","title":"Implicit Geometric Regularization for Learning Shapes","created":"2020-02-24","cited_by_count":710},{"id":"2012.00926","title":"pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis","created":"2020-12-02","cited_by_count":708},{"id":"1912.07372","title":"Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision","created":"2019-12-16","cited_by_count":700},{"id":"2007.02442","title":"GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis","created":"2020-07-05","cited_by_count":689},{"id":"2104.10078","title":"UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction","created":"2021-04-20","cited_by_count":646},{"id":"2012.15838","title":"Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans","created":"2020-12-31","cited_by_count":634},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"2012.12247","title":"Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video","created":"2020-12-22","cited_by_count":471},{"id":"2103.14645","title":"Baking Neural Radiance Fields for Real-Time View Synthesis","created":"2021-03-26","cited_by_count":468},{"id":"2012.03065","title":"Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction","created":"2020-12-05","cited_by_count":467},{"id":"2105.02872","title":"Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies","created":"2021-05-06","cited_by_count":361},{"id":"2212.05231","title":"NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction","created":"2022-12-10","cited_by_count":314},{"id":"2212.06135","title":"Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion","created":"2022-12-12","cited_by_count":309},{"id":"1803.04758","title":"Video Based Reconstruction of 3D People Models","created":"2018-03-13","cited_by_count":238},{"id":"2102.06199","title":"A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose","created":"2021-02-11","cited_by_count":233},{"id":"2104.03110","title":"Neural Articulated Radiance Field","created":"2021-04-07","cited_by_count":196},{"id":"2104.03313","title":"SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks","created":"2021-04-07","cited_by_count":181},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172},{"id":"1707.05776","title":"Optimizing the Latent Space of Generative Networks","created":"2017-07-18","cited_by_count":157},{"id":"2110.13746","title":"H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion","created":"2021-10-26","cited_by_count":157},{"id":"1912.03207","title":"NASA: Neural Articulated Shape Approximation","created":"2019-12-06","cited_by_count":149},{"id":"2104.14786","title":"Editable Free-viewpoint Video Using a Layered Neural Representation","created":"2021-04-30","cited_by_count":148},{"id":"2105.01794","title":"Real-time Deep Dynamic Characters","created":"2021-05-04","cited_by_count":133},{"id":"1808.01338","title":"Detailed Human Avatars from Monocular Video","created":"2018-08-03","cited_by_count":109},{"id":"2106.13629","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","created":"2021-06-25","cited_by_count":109},{"id":"2010.12447","title":"LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration","created":"2020-10-23","cited_by_count":108},{"id":"2004.00626","title":"Background Matting: The World is Your Green Screen","created":"2020-04-01","cited_by_count":105},{"id":"2206.14314","title":"Generative Neural Articulated Radiance Fields","created":"2022-06-28","cited_by_count":101},{"id":"2105.10441","title":"Driving-Signal Aware Full-Body Avatars","created":"2021-05-21","cited_by_count":81},{"id":"2302.12237","title":"Learning Neural Volumetric Representations of Dynamic Humans in Minutes","created":"2023-02-23","cited_by_count":70},{"id":"2106.14879","title":"Modeling Clothing as a Separate Layer for an Animatable Human Avatar","created":"2021-06-28","cited_by_count":66},{"id":"2204.08839","title":"Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representations","created":"2022-04-19","cited_by_count":65},{"id":"2009.10711","title":"MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video","created":"2020-09-22","cited_by_count":62},{"id":"2207.09774","title":"Drivable Volumetric Avatars using Texel-Aligned Features","created":"2022-07-20","cited_by_count":62},{"id":"2211.15601","title":"Fast-SNARF: A Fast Deformer for Articulated Neural Fields","created":"2022-11-28","cited_by_count":55},{"id":"2310.11449","title":"DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis","created":"2023-10-17","cited_by_count":36},{"id":"2012.12884","title":"Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wild","created":"2020-12-23","cited_by_count":35},{"id":"2208.11905","title":"Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors","created":"2022-08-25","cited_by_count":28},{"id":"2310.05917","title":"Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input","created":"2023-10-09","cited_by_count":22},{"id":"2210.12003","title":"HDHumans: A Hybrid Approach for High-fidelity Digital Humans","created":"2022-10-21","cited_by_count":12},{"id":"2305.03462","title":"General Neural Gauge Fields","created":"2023-05-05","cited_by_count":12}],"next_cursor":null}