MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement
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Abstract (arXiv)
Monocular geometry estimation has recently achieved impressive performance across diverse scenes. However, state-of-the-art models still face notable distortion in local 3D structure, especially in fine details, like thin structures and small objects. We attribute this limitation to an architectural mismatch: most current models decode 3D geometry within a 2D parameterization, where feature interactions are governed by image-plane proximity rather than true 3D spatial relationships. This inadvertently mixes features from geometrically distant surfaces, resulting in over-smoothed geometry particularly around thin or elongated structure. In this paper, we propose MoGe-3, a fine-detail monocular geometry estimation model with Self-Guided Sparse 3D Refinement (SSR) that lifts monocular geometry modeling from 2D image space to 3D space for high-fidelity metric-scale point maps. MoGe-3 lifts the coarse point map from a foundation base model onto a sparse voxel shell and refines it via SSR. The SSR employs sparse convolutions that aggregate features based on 3D spatial locality, avoiding feature mixing across depth discontinuities. Extensive experiments on diverse datasets demonstrate that MoGe-3 significantly outperforms existing approaches in recovering fine detailed 3D geometry across both quantitative metrics and qualitative visualizations. Project page: https://qft-333.github.io/moge3page/
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 44 of its 54 references that are in the map. First posted on arXiv 20 Jul 2026.
Builds on
44 of 54 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2026: 8.
8 papers.
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenescited by 3
- 2026PXDepth: Pixel-Space Modeling for Structure Preserving Monocular Depth Estimationcited by 1
- 2026Real2Gym: Building Gyms from Videos, Bringing Skills to Robotscited by 1
- 2026Boosting Metric Depth Completion via Training-Free Adaptive Response Geometrycited by 0
- 2026ARROW: Arbitrary Reconstruction and Tracking of 4D Observations in the Wildcited by 0
- 2026Building Rome from a Single Imagecited by 0
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Imagecited by 0
- 2026CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observationscited by 0
- 2026CityCode: Building Agent-Operable 3D Cities from Sparse Aerial Observations13 Oct 2026
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Image12 Oct 2026
- 2026Building Rome from a Single Image6 Oct 2026
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes2 Oct 2026
- 2026ARROW: Arbitrary Reconstruction and Tracking of 4D Observations in the Wild1 Oct 2026
- 2026Real2Gym: Building Gyms from Videos, Bringing Skills to Robots29 Sep 2026
- 2026Boosting Metric Depth Completion via Training-Free Adaptive Response Geometry28 Sep 2026
- 2026PXDepth: Pixel-Space Modeling for Structure Preserving Monocular Depth Estimation17 Aug 2026