mlsanityData to 14 Oct 2026

FocusGS: Spatial Delta Layers for Local Repair and Deterministic Editing of Trained 3D Gaussian Assets

arXiv 2607.28834 ↗First posted 30 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) is evolving from one-time reconstruction into deliverable, inspectable, and maintainable visual assets. Existing workflows focus on global reconstruction, training-time density control, or open-ended generative editing, leaving trained assets without precise local maintenance. We propose FocusGS, which unifies local repair and deterministic editing as composite spatial deltas. Repair is the purely additive special case: its base-manipulation term is empty, and it adds only local Gaussian bases; deterministic editing uses erase-insert factorization (EIF) to combine old-carrier erasure with new-content insertion. FocusGS addresses spatial gradient starvation: local repair raises target-region PSNR by 7.91 dB over 93 evaluation views. Across all 83 deterministic editing trials, the target ROI improves, with a trial-averaged mean edited ROI PSNR of 21.97 dB and a mean gain of +11.05 dB; across five public editing cases, FocusGS-EIF reaches 33.17 dB Target-mask PSNR and 0.994 Target-delta Correlation, while both text-driven baselines fail to complete the prescribed updates. FocusGS provides a lightweight, verifiable 3DGS maintenance operator.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 12 references that are in the map. First posted on arXiv 30 Jul 2026.

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6 of 12 references.

References · 6

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  3. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  4. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  5. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
  6. 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2

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