CityCraft: A Real Crafter for 3D City Generation
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Abstract (arXiv)
City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage process involving city layout generation, typically using Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), or Transformers, followed by neural rendering. These techniques often exhibit limited diversity and noticeable artifacts in the rendered city scenes. The rendered scenes lack variety, resembling the training images, resulting in monotonous styles. Additionally, these methods lack planning capabilities, leading to less realistic generated scenes. In this paper, we introduce CityCraft, an innovative framework designed to enhance both the diversity and quality of urban scene generation. Our approach integrates three key stages: initially, a diffusion transformer (DiT) model is deployed to generate diverse and controllable 2D city layouts. Subsequently, a Large Language Model(LLM) is utilized to strategically make land-use plans within these layouts based on user prompts and language guidelines. Based on the generated layout and city plan, we utilize the asset retrieval module and Blender for precise asset placement and scene construction. Furthermore, we contribute two new datasets to the field: 1)CityCraft-OSM dataset including 2D semantic layouts of urban areas, corresponding satellite images, and detailed annotations. 2) CityCraft-Buildings dataset, featuring thousands of diverse, high-quality 3D building assets. CityCraft achieves state-of-the-art performance in generating realistic 3D cities.
Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). Builds on 57 of its 82 references that are in the map. First posted on arXiv 7 Jun 2024.
Builds on
57 of 82 references.
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- 2023InfiniCity: Infinite-Scale City Synthesiscited by 68
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2024: 5; 2025: 14; 2026: 7.
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- 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale22 Nov 2025
- 2025Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery14 Nov 2025
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- 20253D Scene Generation: A Survey8 May 2025
- 2025Simulating the Real World: A Unified Survey of Multimodal Generative Models6 Mar 2025
- 2025DiffPO: Diffusion-styled Preference Optimization for Efficient Inference-Time Alignment of Large Language Models6 Mar 2025
- 2025Compositional Generative Model of Unbounded 4D Cities15 Jan 2025
- 2024Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians10 Dec 2024
- 2024Ego3DT: Tracking Every 3D Object in Ego-centric Videos11 Oct 2024
- 2024PAD: Personalized Alignment of LLMs at Decoding-Time5 Oct 2024
- 2024AuroraCap: Efficient, Performant Video Detailed Captioning and a New Benchmark4 Oct 2024
- 2024UrbanWorld: An Urban World Model for 3D City Generation16 Jul 2024
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- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generationcited by 5
- 2025From 2D to 3D Cognition: A Brief Survey of General World Modelscited by 4
- 2025MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts25 Nov 2025
- 2025LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation5 Sep 2025
- 20253D and 4D World Modeling: A Survey4 Sep 2025
- 2025From 2D to 3D Cognition: A Brief Survey of General World Models25 Jun 2025
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- 2026To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation6 Aug 2026
- 2026LychSim: A Controllable and Interactive Simulation Framework for Vision Research12 May 2026
- 2026GardenDesigner: Encoding Aesthetic Principles into Jiangnan Garden Construction via a Chain of Agents2 Apr 2026
- 2026Imagine a City: CityGenAgent for Procedural 3D City Generation5 Feb 2026
- 2025Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion24 Nov 2025
- 2025UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale22 Nov 2025
- 2025Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery14 Nov 2025
- 2025Simulating the Real World: A Unified Survey of Multimodal Generative Models6 Mar 2025
- 2025Compositional Generative Model of Unbounded 4D Cities15 Jan 2025
- 2024Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians10 Dec 2024
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