mlsanityData to 7 Oct 2026

VGG-T3: Offline Feed-Forward 3D Reconstruction at Scale

arXiv 2602.23361 ↗First posted 26 Feb 2026cs.CVcited by 14

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Abstract (arXiv)

We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on the key insight that this bottleneck stems from the varying-length Key-Value (KV) space representation of scene geometry, which we distill into a fixed-size Multi-Layer Perceptron (MLP) via test-time training. VGG-T3 (Visual Geometry Grounded Test Time Training) scales linearly w.r.t. the number of input views, similar to online models, and reconstructs a 1k image collection in just 54 seconds, achieving a 11.6× speed-up over baselines that rely on softmax attention. Since our method retains global scene aggregation capability, our point map reconstruction error outperforming other linear-time methods by large margins. Finally, we demonstrate visual localization capabilities of our model by querying the scene representation with unseen images.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 85 of its 115 references that are in the map. First posted on arXiv 26 Feb 2026.

Builds on

85 of 115 references.

References · 85

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38 more
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Citing papers per year: 2026: 14.

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