Clean-GS: Semantic Mask-Guided Pruning for 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting produces high-quality scene reconstructions but generates hundreds of thousands of spurious Gaussians (floaters) scattered throughout the environment. These artifacts obscure objects of interest and inflate model sizes, hindering deployment in bandwidth-constrained applications. We present Clean-GS, a method for removing background clutter and floaters from 3DGS reconstructions using sparse semantic masks. Our approach combines whitelist-based spatial filtering with color-guided validation and outlier removal to achieve 60-80% model compression while preserving object quality. Unlike existing 3DGS pruning methods that rely on global importance metrics, Clean-GS uses semantic information from as few as 3 segmentation masks (1% of views) to identify and remove Gaussians not belonging to the target object. Our multi-stage approach consisting of (1) whitelist filtering via projection to masked regions, (2) depth-buffered color validation, and (3) neighbor-based outlier removal isolates monuments and objects from complex outdoor scenes. Experiments on Tanks and Temples show that Clean-GS reduces file sizes from 125MB to 47MB while maintaining rendering quality, making 3DGS models practical for web deployment and AR/VR applications. Our code is available at https://github.com/smlab-niser/clean-gs
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 15 of its 21 references that are in the map. First posted on arXiv 1 Jan 2026.
Builds on
15 of 21 references.
References · 15
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 411
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2022Variable Bitrate Neural Fieldscited by 116
- 2020Background Matting: The World is Your Green Screencited by 104
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Citing papers per year: 2026: 2.
2 papers.