mlsanityData to 7 Oct 2026

GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

arXiv 2502.14938 ↗First posted 20 Feb 2025cs.CVcited by 7

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Abstract (arXiv)

Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality (VR) requires addressing critical system-level challenges to support real-time, immersive experiences. We propose GS-Cache, an end-to-end framework that seamlessly integrates 3DGS's advanced representation with a highly optimized rendering system. GS-Cache introduces a cache-centric pipeline to eliminate redundant computations, an efficiency-aware scheduler for elastic multi-GPU rendering, and optimized CUDA kernels to overcome computational bottlenecks. This synergy between 3DGS and system design enables GS-Cache to achieve up to 5.35x performance improvement, 35% latency reduction, and 42% lower GPU memory usage, supporting 2K binocular rendering at over 120 FPS with high visual quality. By bridging the gap between 3DGS's representation power and the demands of VR systems, GS-Cache establishes a scalable and efficient framework for real-time neural rendering in immersive environments.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 41 of its 137 references that are in the map. First posted on arXiv 20 Feb 2025.

Builds on

41 of 137 references.

References · 41

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29 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.