mlsanityData to 14 Oct 2026

From Chaos to Clarity: 3DGS in the Dark

arXiv 2406.08300 ↗First posted 12 Jun 2024eess.IV cs.CVcited by 15

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Abstract (arXiv)

Novel view synthesis from raw images provides superior high dynamic range (HDR) information compared to reconstructions from low dynamic range RGB images. However, the inherent noise in unprocessed raw images compromises the accuracy of 3D scene representation. Our study reveals that 3D Gaussian Splatting (3DGS) is particularly susceptible to this noise, leading to numerous elongated Gaussian shapes that overfit the noise, thereby significantly degrading reconstruction quality and reducing inference speed, especially in scenarios with limited views. To address these issues, we introduce a novel self-supervised learning framework designed to reconstruct HDR 3DGS from a limited number of noisy raw images. This framework enhances 3DGS by integrating a noise extractor and employing a noise-robust reconstruction loss that leverages a noise distribution prior. Experimental results show that our method outperforms LDR/HDR 3DGS and previous state-of-the-art (SOTA) self-supervised and supervised pre-trained models in both reconstruction quality and inference speed on the RawNeRF dataset across a broad range of training views. Code can be found in urlhttps://lizhihao6.github.io/Raw3DGS.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 29 of its 40 references that are in the map. First posted on arXiv 12 Jun 2024.

Builds on

29 of 40 references.

References · 29

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  4. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  5. 2017Deep Image Priorcited by 1,098
  6. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  8. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  9. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  10. 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
  11. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  12. 2018Learning to See in the Darkcited by 460
17 more
  1. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  2. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  3. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  4. 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
  5. 2021Neighbor2Neighbor: Self-Supervised Denoising from Single Noisy Imagescited by 173
  6. 2020A Physics-based Noise Formation Model for Extreme Low-light Raw Denoisingcited by 138
  7. 2022Variable Bitrate Neural Fieldscited by 117
  8. 2020Supervised Raw Video Denoising with a Benchmark Dataset on Dynamic Scenescited by 77
  9. 2022READ: Large-Scale Neural Scene Rendering for Autonomous Drivingcited by 51
  10. 2023Instant-3D: Instant Neural Radiance Field Training Towards On-Device AR/VR 3D Reconstructioncited by 51
  11. 2023LG-BPN: Local and Global Blind-Patch Network for Self-Supervised Real-World Denoisingcited by 37
  12. 2022RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Renderingcited by 36
  13. 2019Synthetic Defocus and Look-Ahead Autofocus for Casual Videographycited by 28
  14. 2023Disorder-invariant Implicit Neural Representationcited by 27
  15. 2022Learnability Enhancement for Low-light Raw Denoising: Where Paired Real Data Meets Noise Modelingcited by 23
  16. 2022Efficient Visual Computing with Camera RAW Snapshotscited by 18
  17. 2023Regulating Intermediate 3D Features for Vision-Centric Autonomous Drivingcited by 12

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 7; 2026: 7.

15 papers.

Sort:

  1. 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
  2. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesiscited by 14
  3. 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditionscited by 13
  4. 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
  5. 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
  6. 2025RF4D:Neural Radar Fields for Novel View Synthesis in Outdoor Dynamic Scenescited by 4
  7. 2026RAWild: Sensor-Agnostic RAW Object Detection via Physics-Guided Curve and Grid Modelingcited by 3
  8. 2025Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fieldscited by 2
  9. 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
  10. 2026Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splattingcited by 2
  11. 2026Physically Inspired Gaussian Splatting for HDR Novel View Synthesiscited by 1
  12. 2024PanDORA: Casual HDR Radiance Acquisition of Indoor Scenes for Image-based Lightingcited by 0
3 more
  1. 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstructioncited by 0
  2. 2026JSGS: JPEG State-Guided Supervision for 3D Gaussian Splatting from Mixed-Quality Viewscited by 0
  3. 2026FujinSplat: Seeing Through Smoke with RAW-Domain Gaussian Splattingcited by 0