Compact Neural Graphics Primitives with Learned Hash Probing
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Abstract (arXiv)
Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large memory footprint (dense or factorized grids, trees, and hash tables) or slow performance (index learning and vector quantization). In this paper, we show that a hash table with learned probes has neither disadvantage, resulting in a favorable combination of size and speed. Inference is faster than unprobed hash tables at equal quality while training is only 1.2-2.6x slower, significantly outperforming prior index learning approaches. We arrive at this formulation by casting all feature grids into a common framework: they each correspond to a lookup function that indexes into a table of feature vectors. In this framework, the lookup functions of existing data structures can be combined by simple arithmetic combinations of their indices, resulting in Pareto optimal compression and speed.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 30 of its 60 references that are in the map. First posted on arXiv 28 Dec 2023.
Builds on
30 of 60 references.
References · 30
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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Citing papers per year: 2024: 9; 2025: 6; 2026: 4.
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- 2024D'OH: Decoder-Only Random Hypernetworks for Implicit Neural Representations28 Mar 2024
- 2024What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs4 Jan 2024
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- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANscited by 12
- 2025Stochastic Preconditioning for Neural Field Optimizationcited by 8
- 2024CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesiscited by 6
- 2024Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshescited by 5
- 2024Lagrangian Hashing for Compressed Neural Field Representationscited by 4
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
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- 20242D Neural Fields with Learned Discontinuitiescited by 2
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KBcited by 2
- 2025Low-Rank Adaptation of Neural Fieldscited by 2
12 most cited of 18 All 18 (JSON)
- 2026CARA: Collision-Aware Resolution Adaptation for Multiresolution Hash Encoding Based Image Fitting16 Sep 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026EUGens: Efficient, Unified, and General Dense Layers30 Jan 2026
- 2025Vertex Features for Neural Global Illumination11 Aug 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting30 Jun 2025
- 2025Stochastic Preconditioning for Neural Field Optimization26 May 2025
- 2025A New Perspective To Understanding Multi-resolution Hash Encoding For Neural Fields5 May 2025
- 2025Low-Rank Adaptation of Neural Fields22 Apr 2025
- 2024EUGens: Efficient, Unified, and General Dense Layers13 Oct 2024
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB24 Sep 2024
- 2024NESI: Shape Representation via Neural Explicit Surface Intersection9 Sep 2024
12 newest of 18 All 18 (JSON)
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