mlsanityData to 14 Oct 2026

Vertex Features for Neural Global Illumination

arXiv 2508.07852 ↗First posted 11 Aug 2025cs.GR cs.AIcited by 3

Not on the map. Why?

Abstract (arXiv)

Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from substantial memory footprint, posing a significant bottleneck for modern parallel computing hardware. In this paper, we present neural vertex features, a generalized formulation of learnable representation for neural rendering tasks involving explicit mesh surfaces. Instead of uniformly distributing neural features throughout 3D space, our method stores learnable features directly at mesh vertices, leveraging the underlying geometry as a compact and structured representation for neural processing. This not only optimizes memory efficiency, but also improves feature representation by aligning compactly with the surface using task-specific geometric priors. We validate our neural representation across diverse neural rendering tasks, with a specific emphasis on neural radiosity. Experimental results demonstrate that our method reduces memory consumption to only one-fifth (or even less) of grid-based representations, while maintaining comparable rendering quality and lowering inference overhead.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 19 of its 34 references that are in the map. First posted on arXiv 11 Aug 2025.

Builds on

19 of 34 references.

References · 19

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2020Convolutional Occupancy Networkscited by 761
  4. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  5. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  6. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  7. 2018Neural Importance Samplingcited by 155
  8. 2022Variable Bitrate Neural Fieldscited by 117
  9. 2014Stochastic Optimization with Importance Samplingcited by 91
  10. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  11. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
  12. 2020Neural Control Variatescited by 34
7 more
  1. 2021Neural Radiositycited by 33
  2. 2023Compact Neural Graphics Primitives with Learned Hash Probingcited by 19
  3. 2022Active Exploration for Neural Global Illumination of Variable Scenescited by 11
  4. 2023FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusioncited by 8
  5. 2025Neural Parametric Mixtures for Path Guidingcited by 7
  6. 2023Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussianscited by 6
  7. 2024MeshFeat: Multi-Resolution Features for Neural Fields on Meshescited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.