mlsanityData to 7 Oct 2026

Action-Agnostic Human Pose Forecasting

arXiv 1810.09676 ↗First posted 23 Oct 2018cs.CVcited by 56

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Abstract (arXiv)

Predicting and forecasting human dynamics is a very interesting but challenging task with several prospective applications in robotics, health-care, etc. Recently, several methods have been developed for human pose forecasting; however, they often introduce a number of limitations in their settings. For instance, previous work either focused only on short-term or long-term predictions, while sacrificing one or the other. Furthermore, they included the activity labels as part of the training process, and require them at testing time. These limitations confine the usage of pose forecasting models for real-world applications, as often there are no activity-related annotations for testing scenarios. In this paper, we propose a new action-agnostic method for short- and long-term human pose forecasting. To this end, we propose a new recurrent neural network for modeling the hierarchical and multi-scale characteristics of the human dynamics, denoted by triangular-prism RNN (TP-RNN). Our model captures the latent hierarchical structure embedded in temporal human pose sequences by encoding the temporal dependencies with different time-scales. For evaluation, we run an extensive set of experiments on Human 3.6M and Penn Action datasets and show that our method outperforms baseline and state-of-the-art methods quantitatively and qualitatively. Codes are available at https://github.com/eddyhkchiu/pose_forecast_wacv/

Key facts. Cited by 56 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Oct 2018.

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Citing papers per year: 2019: 1; 2020: 0; 2021: 12; 2022: 13; 2023: 14; 2024: 7; 2025: 6; 2026: 3.

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  1. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  2. 2021Robust Motion In-betweeningcited by 223
  3. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 177
  4. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  5. 2022Back to MLP: A Simple Baseline for Human Motion Predictioncited by 99
  6. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  7. 2021Space-Time-Separable Graph Convolutional Network for Pose Forecastingcited by 84
  8. 2021Multi-Person Extreme Motion Predictioncited by 74
  9. 2022Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Predictioncited by 66
  10. 2024MMIU: Multimodal Multi-image Understanding for Evaluating Large Vision-Language Modelscited by 61
  11. 2021TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wildcited by 52
  12. 2022Spatio-Temporal Gating-Adjacency GCN for Human Motion Predictioncited by 48
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  1. 2019Imitation Learning for Human Pose Predictioncited by 44
  2. 2021Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Predictioncited by 36
  3. 2022A generic diffusion-based approach for 3D human pose prediction in the wildcited by 33
  4. 2022Diverse Human Motion Prediction via Gumbel-Softmax Sampling from an Auxiliary Spacecited by 32
  5. 2022Real-time Controllable Motion Transition for Characterscited by 29
  6. 2024Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioningcited by 29
  7. 2023Plan, Posture and Go: Towards Open-World Text-to-Motion Generationcited by 26
  8. 2022SoMoFormer: Multi-Person Pose Forecasting with Transformerscited by 23
  9. 2024Multi-Transmotion: Pre-trained Model for Human Motion Predictioncited by 21
  10. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generationcited by 17
  11. 2022HiT-DVAE: Human Motion Generation via Hierarchical Transformer Dynamical VAEcited by 16
  12. 2023Joint-Relation Transformer for Multi-Person Motion Predictioncited by 16
  13. 2021Behavior-Driven Synthesis of Human Dynamicscited by 14
  14. 2021Image-to-Video Generation via 3D Facial Dynamicscited by 13
  15. 2022MotionAug: Augmentation with Physical Correction for Human Motion Predictioncited by 13
  16. 2023Pedestrian Crossing Action Recognition and Trajectory Prediction with 3D Human Keypointscited by 12
  17. 2023Toward Reliable Human Pose Forecasting with Uncertaintycited by 11
  18. 2021Dyadic Human Motion Predictioncited by 9
  19. 2023Best Practices for 2-Body Pose Forecastingcited by 8
  20. 2022SoMoFormer: Social-Aware Motion Transformer for Multi-Person Motion Predictioncited by 6
  21. 2022FutureHuman3D: Forecasting Complex Long-Term 3D Human Behavior from Video Observationscited by 5
  22. 2024Towards more realistic human motion prediction with attention to motion coordinationcited by 4
  23. 2024Decoupling Contact for Fine-Grained Motion Style Transfercited by 4
  24. 2025Efficient Multi-Person Motion Prediction by Lightweight Spatial and Temporal Interactionscited by 4
  25. 2023Breathing Life into Faces: Speech-driven 3D Facial Animation with Natural Head Pose and Detailed Shapecited by 3
  26. 2021Non-local Graph Convolutional Network for joint Activity Recognition and Motion Predictioncited by 2
  27. 2023Meta-Auxiliary Learning for Adaptive Human Pose Predictioncited by 2
  28. 2023Dance Generation by Sound Symbolic Wordscited by 2
  29. 2023Physics-constrained Attack against Convolution-based Human Motion Predictioncited by 2
  30. 2022Adversarial Attention for Human Motion Synthesiscited by 1
  31. 2023Multi-Graph Convolution Network for Pose Forecastingcited by 1
  32. 2023Recent Advances in Deterministic Human Motion Prediction: A Reviewcited by 1
  33. 2024MDMP: Multi-modal Diffusion for supervised Motion Predictions with uncertaintycited by 1
  34. 2025GCDance: Genre-Controlled Music-Driven 3D Full Body Dance Generationcited by 1
  35. 2025Temporal Continual Learning with Prior Compensation for Human Motion Predictioncited by 1
  36. 2025Towards Consistent Long-Term Pose Generationcited by 1
  37. 2026Emotion-Conditioned Short-Horizon Human Pose Forecasting with a Lightweight Predictive World Modelcited by 1
  38. 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0

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