mlsanityData to 7 Oct 2026

Recurrent Transition Networks for Character Locomotion

arXiv 1810.02363 ↗First posted 4 Oct 2018cs.GR cs.LG stat.MLcited by 52

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Abstract (arXiv)

Manually authoring transition animations for a complete locomotion system can be a tedious and time-consuming task, especially for large games that allow complex and constrained locomotion movements, where the number of transitions grows exponentially with the number of states. In this paper, we present a novel approach, based on deep recurrent neural networks, to automatically generate such transitions given a past context of a few frames and a target character state to reach. We present the Recurrent Transition Network (RTN), based on a modified version of the Long-Short-Term-Memory (LSTM) network, designed specifically for transition generation and trained without any gait, phase, contact or action labels. We further propose a simple yet principled way to initialize the hidden states of the LSTM layer for a given sequence which improves the performance and generalization to new motions. We both quantitatively and qualitatively evaluate our system and show that making the network terrain-aware by adding a local terrain representation to the input yields better performance for rough-terrain navigation on long transitions. Our system produces realistic and fluid transitions that rival the quality of Motion Capture-based ground-truth motions, even before applying any inverse-kinematics postprocess. Direct benefits of our approach could be to accelerate the creation of transition variations for large coverage, or even to entirely replace transition nodes in an animation graph. We further explore applications of this model in a animation super-resolution setting where we temporally decompress animations saved at 1 frame per second and show that the network is able to reconstruct motions that are hard to distinguish from un-compressed locomotion sequences.

Key facts. Cited by 52 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Oct 2018.

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Citing papers per year: 2021: 4; 2022: 14; 2023: 13; 2024: 7; 2025: 11; 2026: 3.

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  1. 2022Human Motion Diffusion Modelcited by 1,062
  2. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  3. 2021Robust Motion In-betweeningcited by 223
  4. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  5. 2022ZeroEGGS: Zero-shot Example-based Gesture Generation from Speechcited by 83
  6. 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
  7. 2023Single Motion Diffusioncited by 65
  8. 2021Single-Shot Motion Completion with Transformercited by 59
  9. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  10. 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
  11. 2022DeciWatch: A Simple Baseline for 10x Efficient 2D and 3D Pose Estimationcited by 29
  12. 2022Real-time Controllable Motion Transition for Characterscited by 29
38 more
  1. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 27
  2. 2023Plan, Posture and Go: Towards Open-World Text-to-Motion Generationcited by 26
  3. 2022Conditional Motion In-betweeningcited by 25
  4. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  5. 2024M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Modelscited by 23
  6. 2023RSMT: Real-time Stylized Motion Transition for Characterscited by 19
  7. 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 18
  8. 2022Style-ERD: Responsive and Coherent Online Motion Style Transfercited by 17
  9. 2022Motion Inbetweening via Deep Delta-Interpolatorcited by 16
  10. 2023Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolationcited by 12
  11. 2022Learning to Get Upcited by 11
  12. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  13. 2023T2M-HiFiGPT: Generating High Quality Human Motion from Textual Descriptions with Residual Discrete Representationscited by 10
  14. 2023AAMDM: Accelerated Auto-regressive Motion Diffusion Modelcited by 10
  15. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  16. 2022A Dual-Masked Auto-Encoder for Robust Motion Capture with Spatial-Temporal Skeletal Token Completioncited by 7
  17. 2023SemanticBoost: Elevating Motion Generation with Augmented Textual Cuescited by 7
  18. 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstructioncited by 5
  19. 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Datacited by 5
  20. 2025Deep Compositional Phase Diffusion for Long Motion Sequence Generationcited by 5
  21. 2023A Unified Masked Autoencoder with Patchified Skeletons for Motion Synthesiscited by 4
  22. 2023Orientation-Aware Leg Movement Learning for Action-Driven Human Motion Predictioncited by 4
  23. 2024Real-time Diverse Motion In-betweening with Space-time Controlcited by 4
  24. 2025Generative Motion Infilling From Imprecisely Timed Keyframescited by 4
  25. 2025AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Modelscited by 4
  26. 2025Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representationcited by 3
  27. 2021Render In-between: Motion Guided Video Synthesis for Action Interpolationcited by 2
  28. 2023Diverse Motion In-betweening with Dual Posture Stitchingcited by 2
  29. 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 2
  30. 2021Diversity-Promoting Human Motion Interpolation via Conditional Variational Auto-Encodercited by 1
  31. 2022Diverse Dance Synthesis via Keyframes with Transformer Controllerscited by 1
  32. 2024Human Motion Synthesis_ A Diffusion Approach for Motion Stitching and In-Betweeningcited by 1
  33. 2025SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approachcited by 1
  34. 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregationcited by 1
  35. 2022Muscles in Actioncited by 0
  36. 2023MAGMA: Music Aligned Generative Motion Autodecodercited by 0
  37. 2025Generating Detailed Character Motion from Blocking Posescited by 0
  38. 2025Motion In-Betweening for Densely Interacting Characterscited by 0

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