mlsanityData to 14 Oct 2026

Retargeting Motions to Diverse Skeletons via Learnable Flattening

arXiv 2609.38578 ↗First posted 29 Sep 2026cs.CV cs.AIcited by 0

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Abstract (arXiv)

Cross-structural motion retargeting aims to transfer motion between different skeletal topologies. Despite recent progress, existing state-of-the-art models struggle with reliability in zero-shot settings, i.e. skeletons with different topologies which were unseen during training, and recent Transformer-based attempts have failed to outperform specialized geometric methods. We bridge this gap with a Transformer Autoencoder that learns a topology- and translation-invariant latent space. Our core contribution is a learnable flattening of skeletal graphs that captures both local dependencies and global structure. Unlike the standard transformer architecture, which adds positional information to token content, we integrate graph-based positional encodings multiplicatively, a design choice that follows directly from our flattening formulation. The resulting model handles diverse skeletal topologies within a single unified architecture and trains in a fully unsupervised manner, requiring no paired retargeting data. Ablation studies show, that the graph encodings, multiplicative formulation, and Transformer backbone is critical for the performance. In zero-shot evaluations, our method reduces global joint position error by 43-47% over current benchmarks. A user study (n = 37), including expert animators, further ranks our approach highest in motion alignment and physical plausibility (p < 0.05). These results demonstrate that our model design is key to making transformer architectures effective for motion retargeting, outperforming existing approaches.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 39 references that are in the map. First posted on arXiv 29 Sep 2026.

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22 of 39 references.

References · 22

  1. 2017Graph Attention Networkscited by 8,923
  2. 2017Inductive Representation Learning on Large Graphscited by 6,320
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  5. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  6. 2022Human Motion Diffusion Modelcited by 1,080
  7. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  8. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
  9. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  10. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  11. 2021Robust Motion In-betweeningcited by 229
  12. 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
10 more
  1. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
  2. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 88
  3. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  4. 2023Single Motion Diffusioncited by 65
  5. 2022Motion Puzzle: Arbitrary Motion Style Transfer by Body Partcited by 64
  6. 2019Learning Character-Agnostic Motion for Motion Retargeting in 2Dcited by 45
  7. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
  8. 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 19
  9. 2022Learning Variational Motion Prior for Video-based Motion Capturecited by 17
  10. 2026PALUM: Part-based Attention Learning for Unified Motion Retargetingcited by 3

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